Trooper: Difference between revisions

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Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian|Guardians]], [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian|Guardians]], [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.


During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes). The total amount of souls troopers give gradually increases by '''1.2%''' for every minute spent in the game.
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes).
 
In the first 10 minutes each Trooper gives total souls based on the following formula: 75 + floor(1.1 souls per 1 min)+floor(1 soul per 5 min), with 50% on last hit and 50% in the soul orb.
 
After 10 minutes each trooper gives total souls based on the following formula: 90 + floor(1.24 souls per 1 min)+floor(1 souls per 5 min), with 100% in the soul orb.
 
==== Ranged Trooper ====
==== Ranged Trooper ====
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if you get too close.
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to [[Melee attack|melee]] if you get too close.

Revision as of 10:49, 21 September 2024

Ranged Trooper

Stats
Health
Base Health:

300

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 36
DPS: 28
Range: 1000
Melee Damage: 25
Souls
Total Souls: Souls75
Soul Orbs: 1
Melee Trooper

Stats
Health
Base Health:

400

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 0
DPS: 0
Range: 120
Melee Damage: 80
Souls
Total Souls: Souls75
Soul Orbs: 1
Banner Trooper

Stats
Health
Base Health:

260

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 36
DPS: 28
Range: 120
Melee Damage: 25
Souls
Total Souls: Souls75
Soul Orbs: 1

Troopers are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview

Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, troopers are also the most reliable source of Souls. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes).

In the first 10 minutes each Trooper gives total souls based on the following formula: 75 + floor(1.1 souls per 1 min)+floor(1 soul per 5 min), with 50% on last hit and 50% in the soul orb.

After 10 minutes each trooper gives total souls based on the following formula: 90 + floor(1.24 souls per 1 min)+floor(1 souls per 5 min), with 100% in the soul orb.

Ranged Trooper

Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if you get too close.

Melee Trooper

Melee Troopers are faster and tankier units that can only attack at close range.

Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a 15m range every 6 seconds. This pulse heals 80 HP to troopers and 40 HP to allied heroes (80 after Laning Phase).

Super Troopers

All 3 basic troopers have stronger "Super" variants, which start spawning while a team is in possession of a Rejuvenator. These super troopers are tankier and deal more damage.

Trivia

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