Stamina: Difference between revisions
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Added section that includes items that affect Stamina. |
Added details for heroes without 3 bars of stamina, and options of what stamina allows. |
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[[File:Springy boots icon.png|64px]] '''Stamina''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds without items to regenerate 1 bar. | [[File:Springy boots icon.png|64px]] '''Stamina''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds without items to regenerate 1 bar. | ||
Most heroes begin the game with 3 bars of Stamina, however there are at the moment three exceptions: | |||
* [[McGinnis]] begins with 2 bars | |||
* [[Vindicta]] begins with 2 bars | |||
* [[Ivy]] begins with 4 bars | |||
A bar of stamina allows you to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control: | |||
* By pressing Dash and walking in a direction on the ground, you can perform a basic Dash | |||
* By pressing Dash with a direction input in the air, you will perform an Air Dash. The momentum you have during an Air Dash is affected by your previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. You may only perform one Air Dash before you touch the ground again. | |||
* By pressing Jump while in a basic Dash, you can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also giving you significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if you perform it incorrectly, you will be locked out of it for the remainder of the Dash and not allowed to attempt it again. | |||
* By pressing Jump while in midair, you can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination. | |||
* By double tapping Crouch in midair, you can perform an Air Dash downwards, making you descend quickly. | |||
* By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing your momentum, but will grant you unlimited ammo for the duration, and notably allow you to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as you have momentum, so slopes will extend it or shorten it depending on orientation. | |||
==Items that affect Stamina== | ==Items that affect Stamina== |
Revision as of 21:10, 12 September 2024
Stamina is a stat that heroes start with and can obtain more through items. Stamina dictates the amount of dashes a hero can use. Stamina regenerates back over time, taking 5 seconds without items to regenerate 1 bar.
Most heroes begin the game with 3 bars of Stamina, however there are at the moment three exceptions:
A bar of stamina allows you to perform several different maneuvers. In the following list, the Dash key by default refers to Shift, and Crouch key to Control:
- By pressing Dash and walking in a direction on the ground, you can perform a basic Dash
- By pressing Dash with a direction input in the air, you will perform an Air Dash. The momentum you have during an Air Dash is affected by your previous momentum, such as a left or right Air Dash with forward momentum would result in a diagonal trajectory. You may only perform one Air Dash before you touch the ground again.
- By pressing Jump while in a basic Dash, you can perform a Dash Jump at the cost of a second bar of stamina in addition to the first bar for the dash. This will maintain the speed of the dash for longer while also giving you significant height. This does have a specific timing that is allowed, close to about 2/3 of the way through the initial dash, and if you perform it incorrectly, you will be locked out of it for the remainder of the Dash and not allowed to attempt it again.
- By pressing Jump while in midair, you can perform an Air Jump/Double Jump. This can be combined with the Dash Jump to cover large amounts of ground very quickly, at the total cost of three stamina for the combination.
- By double tapping Crouch in midair, you can perform an Air Dash downwards, making you descend quickly.
- By pressing Crouch in the middle of a basic Dash, you can perform a Dash Slide, which will start slowing your momentum, but will grant you unlimited ammo for the duration, and notably allow you to cancel out of a Dash if you needed to act quicker than the Dash animation would normally allow. This is useful for things such as repositioning for last hits with melee in lane. The slide will continue as long as you have momentum, so slopes will extend it or shorten it depending on orientation.
Items that affect Stamina
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