Damage Resistance: Difference between revisions

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Updating resistance reduction formula and description
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==Resistance Reduction==
==Resistance Reduction==
Resistance Reduction refers to any negative amount of Bullet Resist, making the target take increased damage. Though, it isn't applied in the same way.
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.


Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.


<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) - (1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.n}))</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) - (1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.n}))</math>

Revision as of 20:45, 9 September 2024

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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.

Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.

Resistances from Power Increases seems to act strangely and requires more research.

Stacking Resistances

Resistances from multiple sources are multiplicative with each other.

For example, multiple sources of Bullet Resist

Resistance Reduction

Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.

Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.

For example, using Bullet Resists and Reductions:

Graphs

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Sources of Bullet Resistance

Sources of Spirit Resistance