Souls: Difference between revisions
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== Leveling Up == | == Leveling Up == | ||
Gathering souls is directly tied to leveling up in ''Deadlock''. See [[Leveling Up|leveling up]]. | Gathering souls is directly tied to leveling up in ''Deadlock''. See [[Leveling Up|leveling up]]. | ||
[[Category:Game mechanics]] |
Revision as of 20:39, 8 September 2024
Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Troopers, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
Gathering Souls
Soul Distribution:
- Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
- After 10 minutes, souls are divided evenly among nearby players.
- Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
Soul Orbs:
- Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
- Shooting these orbs can also deny enemy players from receiving the souls.
Be aware that soul orbs can be missed from events like Soul Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.
Leveling Up
Gathering souls is directly tied to leveling up in Deadlock. See leveling up.