Guardian: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Spuj (talk | contribs)
units navboc
QuinnBinn (talk | contribs)
Added my findings and the infobox!
Line 1: Line 1:
[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]]
{{Infobox Unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=130|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}}
'''Guardians''' are one of the two types of defenses for the [[Patron]], along with [[Walker]]s. Guardians are large metal automatons with a fiery bowl as a head. They fight with a flaming beam emitted by a spear, dealing prolonged damage. There is one Guardian standing as a first line of defense on each lane and a pair of them as the third. Guardians can be labeled either Sapphire or Amber depending on the team.[[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
{{Infobox Unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}}
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]


== Overview ==
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.


HP and other facts eventually:
==== [[Flex|Flex Slots]] ====
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.


== Base Guardian ==
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats.
==== Resistances ====
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
{| class="wikitable"
!Nearby Enemy Heroes
!{{AbilityIcon|Ability=Bullet Armor|Size=20}}Bullet Resist
|-
|0
|40%
|-
|1
|20%
|-
|2
|0%
|-
|3
| -20%
|-
|4
| -40%
|-
|5
| -60%
|-
|6
| -80%
|}
==== Health Regeneration ====
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>.
== Trivia ==
{{Units}}
{{Units}}

Revision as of 01:39, 1 September 2024

Template:Infobox Unit Template:Infobox Unit

Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all Troopers and Heroes that enter its radius.

A Sapphire Guardian attacking an enemy trooper.
A pair of Amber Guardians.

Overview

In total, there are 12 Guardians on either side of the Map; one in each lane acting as the first line of defense, and four pairs of Base Guardians defending the Shrines. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.

Flex Slots

After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.

Base Guardian

The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats.

Resistances

Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.

Nearby Enemy Heroes Ability {{{1}}} not foundBullet Resist
0 40%
1 20%
2 0%
3 -20%
4 -40%
5 -60%
6 -80%

Health Regeneration

Like the Shrines and Patron, Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for 60s, Base Guardians will restore 130 Health/s. While backdoor protection is active, they restore 65 Health/s.

Trivia

Template:Units