Guardian: Difference between revisions
units navboc |
Added my findings and the infobox! |
||
Line 1: | Line 1: | ||
{{Infobox Unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=130|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}} | |||
'''Guardians''' are one of the two types of defenses | {{Infobox Unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}} | ||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | |||
== Overview == | |||
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time. | |||
==== [[Flex|Flex Slots]] ==== | |||
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked. | |||
== Base Guardian == | |||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. | |||
==== Resistances ==== | |||
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | |||
{| class="wikitable" | |||
!Nearby Enemy Heroes | |||
!{{AbilityIcon|Ability=Bullet Armor|Size=20}}Bullet Resist | |||
|- | |||
|0 | |||
|40% | |||
|- | |||
|1 | |||
|20% | |||
|- | |||
|2 | |||
|0% | |||
|- | |||
|3 | |||
| -20% | |||
|- | |||
|4 | |||
| -40% | |||
|- | |||
|5 | |||
| -60% | |||
|- | |||
|6 | |||
| -80% | |||
|} | |||
==== Health Regeneration ==== | |||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>. | |||
== Trivia == | |||
{{Units}} | {{Units}} |
Revision as of 01:39, 1 September 2024
Template:Infobox Unit Template:Infobox Unit
Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all Troopers and Heroes that enter its radius.
Overview
In total, there are 12 Guardians on either side of the Map; one in each lane acting as the first line of defense, and four pairs of Base Guardians defending the Shrines. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.
Flex Slots
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.
Base Guardian
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats.
Resistances
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Nearby Enemy Heroes | Ability {{{1}}} not foundBullet Resist |
---|---|
0 | 40% |
1 | 20% |
2 | 0% |
3 | -20% |
4 | -40% |
5 | -60% |
6 | -80% |
Health Regeneration
Like the Shrines and Patron, Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for 60s, Base Guardians will restore 130 Health/s. While backdoor protection is active, they restore 65 Health/s.