Escalating Resilience: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Updated
Spuj (talk | contribs)
No edit summary
Line 1: Line 1:
{{Infobox item|item_imagefilepath=Escalating Resilience|item_name=Escalating Resilience|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+14% Fire Rate|item_stat2=+14% Weapon Damage|souls=3000|passive1_description=Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.|passive1_cooldown=NA|passive1_stat1=40% Max Bullet Resist|passive1_stat2=2% Bullet Resist per Stack
{{Infobox item|item_imagefilepath=Escalating Resilience|item_name=Escalating Resilience|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+14% [[Fire Rate]]|item_stat2=+14% [[Weapon Damage]]|souls=3000|passive1_description=Grants [[Bullet Resist]] when your bullets hit an enemy hero. Each shot can only grant one stack.|passive1_cooldown=NA|passive1_stat1=40% Max Bullet Resist|passive1_stat2=2% Bullet Resist per Stack
20s Stack Duration}}
20s Stack Duration}}



Revision as of 07:47, 31 August 2024

Escalating Resilience
Cost Souls3000
Tier
Shop Bonus +6% Weapon Damage
+14% Fire Rate
+14% Weapon Damage
Passive NA
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
40% Max Bullet Resist
2% Bullet Resist per Stack

20s Stack Duration


Recommended heroes

Update history

08-29-2024 Update

  • Passive Max Bullet Resist Increased: 36% > 40%