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== Math ==
== Math ==
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math>
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math><br/>
where:<br/>
<math>
\begin{align}
  x_f &= \text{final weapon damage,} \\
  x_i &= \text{initial weapon damage,} \\
  BaseAttackDamagePercent &= \text{weapon damage value,} \\
  Golden Statues &= \text{Golden Statue value}
\end{align}
</math>


== Sources ==
== Sources ==
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* [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes.
* [[Golden Statue]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes.


{{Stat Navbox}}
{{Stat navbox}}

Revision as of 19:47, 13 October 2024

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Math

The formula for weapon damage is: xf=xi*(1+nBaseAttackDamagePercent)+nGolden Statues)
where:
xf=final weapon damage,xi=initial weapon damage,BaseAttackDamagePercent=weapon damage value,GoldenStatues=Golden Statue value

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
NameSoulsCostCategoryStat change
Basic Magazine500 Weapon+12% Weapon Damage
Close Quarters500 Weapon+22% Weapon Damage
High-Velocity Mag500 Weapon+11% Weapon Damage
Hollow Point Ward500 Weapon+20% Weapon Damage
Active Reload1,250 Weapon+10% Weapon Damage
Long Range1,250 Weapon+10% Weapon Damage
Long Range1,250 Weapon+30% Weapon Damage
Melee Charge1,250 Weapon+10% Weapon Damage
Mystic Shot1,250 Weapon+12% Weapon Damage
Slowing Bullets1,250 Weapon+16% Weapon Damage
Soul Shredder Bullets1,250 Weapon+7% Weapon Damage
Alchemical Fire3,000 Weapon+14% Weapon Damage
Escalating Resilience3,000 Weapon+14% Weapon Damage
Intensifying Magazine3,000 Weapon+20% Weapon Damage
Warp Stone3,000 Weapon+20% Weapon Damage
Headhunter3,500 Weapon+15% Weapon Damage
Point Blank3,500 Weapon+45% Weapon Damage
Pristine Emblem3,500 Weapon+25% Weapon Damage
Titanic Magazine3,500 Weapon+18% Weapon Damage
Sharpshooter4,250 Weapon+20% Weapon Damage
Sharpshooter4,250 Weapon+70% Weapon Damage
Spellslinger Headshots4,250 Weapon+12% Weapon Damage
Crippling Headshot6,000 Weapon+20% Weapon Damage
Silencer6,000 Weapon+20% Weapon Damage
Vampiric Burst6,000 Weapon+25% Weapon Damage
Glass Cannon7,250 Weapon+70% Weapon Damage
Extra Health500 Vitality+7% Weapon Damage
Sprint Boots500 Vitality+4% Weapon Damage
Bullet Armor1,250 Vitality+6% Weapon Damage
Combat Barrier1,250 Vitality+22% Weapon Damage
Debuff Reducer1,250 Vitality+8% Weapon Damage
Healing Nova1,750 Vitality+12% Weapon Damage
Fortitude3,500 Vitality+27% Weapon Damage
Debuff Remover4,250 Vitality+20% Weapon Damage
Improved Bullet Armor4,250 Vitality+10% Weapon Damage
Colossus6,000 Vitality+20% Weapon Damage
Inhibitor6,000 Vitality+25% Weapon Damage
Phantom Strike6,000 Vitality+30% Weapon Damage
Siphon Bullets6,000 Vitality+15% Weapon Damage
Veil Walker6,000 Vitality+15% Weapon Damage
Leech7,250 Vitality+20% Weapon Damage
Extra Charge500 Spirit+6% Weapon Damage
Mystic Burst500 Spirit+6% Weapon Damage
Duration Extender1,250 Spirit+8% Weapon Damage
Improved Burst3,500 Spirit+8% Weapon Damage
Rapid Recharge3,500 Spirit+18% Weapon Damage
Superior Duration4,250 Spirit+15% Weapon Damage
Curse6,000 Spirit+20% Weapon Damage
Boundless Spirit9,500 Spirit+30% Weapon Damage
  • Headshot Booster deals +40 bonus Weapon Damage with headshots.
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Headhunter additionally deals +140 bonus Weapon Damage with headshots.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Golden Statues can provide a permanent increase: +3% Weapon Damage before 15 minutes, or +4% Weapon Damage after 15 minutes.