Weapon Damage: Difference between revisions

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Weapon Damage increases [[Bullet Damage]] and Light [[Melee Damage]] (and therefore Heavy Melee Damage).
'''Weapon Damage''' is a stat that increases [[Bullet Damage]], Light [[Melee Damage]], and Heavy Melee Damage.


== Sources of Weapon Damage ==
== Math ==
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage:
The formula for weapon damage is: <math>x_f = x_i * (1 + \sum^n \text{BaseAttackDamagePercent}) + \sum^n \text{Golden Statues})</math>
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;
 
|list1=
== Sources ==
{{ItemBox|item_name = Basic Magazine}}
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:
{{ItemBox|item_name = Hollow Point Ward}}
{{Item stat table|Weapon Damage}}
{{ItemBox|item_name = High-Velocity Mag}}
* {{ItemIcon|Monster Rounds}} increases Weapon Damage against NPCs by +35%.
{{ItemBox|item_name = Restorative Shot}}
* {{ItemIcon|Berserker}} increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
{{ItemBox|item_name = Slowing Bullets}}
* {{ItemIcon|Intensifying Magazine}} additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
{{ItemBox|item_name = Soul Shredder Bullets}}
* {{ItemIcon|Glass Cannon}} additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.
{{ItemBox|item_name = Mystic Shot}}
<!-- headshot booster is not on this table, should it be?
{{ItemBox|item_name = Melee Charge}}
Monster rounds not on here, fix this later
{{ItemBox|item_name = Active Reload}}
-->
{{ItemBox|item_name = Pristine Emblem}}
 
{{ItemBox|item_name = Headhunter}}
=== Map spawns ===
{{ItemBox|item_name = Warp Stone}}
* [[Gold Urn]]s can provide a permanent increase: +<b>3</b>% Weapon Damage before 15 minutes, or +<b>4</b>% Weapon Damage after 15 minutes.
{{ItemBox|item_name = Alchemical Fire}}
 
{{ItemBox|item_name = Intensifying Magazine}}
{{Stat Navbox}}
{{ItemBox|item_name = Escalating Resilience}}
{{ItemBox|item_name = Titanic Magazine}}
{{ItemBox|item_name = Silencer}}
{{ItemBox|item_name = Frenzy}}
{{ItemBox|item_name = Siphon Bullets}}
{{ItemBox|item_name = Crippling Headshot}}
{{ItemBox|item_name = Glass Cannon}}
{{ItemBox|item_name = Vampiric Burst}}
|
list2=
{{ItemBox|item_name = Extra Health}}
{{ItemBox|item_name = Sprint Boots}}
{{ItemBox|item_name = Bullet Armor}}
{{ItemBox|item_name = Debuff Reducer}}
{{ItemBox|item_name = Health Nova}}
{{ItemBox|item_name = Debuff Remover}}
{{ItemBox|item_name = Improved Bullet Armor}}
{{ItemBox|item_name = Fortitude}}
{{ItemBox|item_name = Veil Walker}}
{{ItemBox|item_name = Inhibitor}}
{{ItemBox|item_name = Leech}}
{{ItemBox|item_name = Phantom Strike}}
{{ItemBox|item_name = Colossus}}
|
list3=
{{ItemBox|item_name = Extra Charge}}
{{ItemBox|item_name = Mystic Burst}}
{{ItemBox|item_name = Improved Burst}}
{{ItemBox|item_name = Rapid Recharge}}
{{ItemBox|item_name = Superior Duration}}
{{ItemBox|item_name = Curse}}
{{ItemBox|item_name = Boundless Spirit}}
}}{{Stats}}

Revision as of 07:54, 9 October 2024

Weapon Damage is a stat that increases Bullet Damage, Light Melee Damage, and Heavy Melee Damage.

Math

The formula for weapon damage is:

Sources

All weapon items implicitly provide weapon damage based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +6%, Tier 2 items provide +10%, Tier 3 items provide +14%, and Tier 4 items provide +18%. The following items explicitly grant increased weapon damage:

List of items
NameSoulsCostCategoryStat change
Basic Magazine500Weapon+15% Weapon Damage
Close Quarters500Weapon+25% Weapon Damage
High-Velocity Mag500Weapon+13% Weapon Damage
Hollow Point Ward500Weapon+22% Weapon Damage
Restorative Shot500Weapon+6% Weapon Damage
Active Reload1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+10% Weapon Damage
Long Range1,250Weapon+30% Weapon Damage
Melee Charge1,250Weapon+10% Weapon Damage
Mystic Shot1,250Weapon+12% Weapon Damage
Slowing Bullets1,250Weapon+16% Weapon Damage
Soul Shredder Bullets1,250Weapon+7% Weapon Damage
Alchemical Fire3,000Weapon+14% Weapon Damage
Escalating Resilience3,000Weapon+14% Weapon Damage
Intensifying Magazine3,000Weapon+20% Weapon Damage
Warp Stone3,000Weapon+20% Weapon Damage
Headhunter3,500Weapon+15% Weapon Damage
Point Blank3,500Weapon+45% Weapon Damage
Pristine Emblem3,500Weapon+25% Weapon Damage
Titanic Magazine3,500Weapon+18% Weapon Damage
Sharpshooter4,250Weapon+20% Weapon Damage
Sharpshooter4,250Weapon+50% Weapon Damage
Crippling Headshot6,200Weapon+20% Weapon Damage
Frenzy6,200Weapon+30% Weapon Damage
Glass Cannon6,200Weapon+70% Weapon Damage
Vampiric Burst6,200Weapon+25% Weapon Damage
Silencer7,450Weapon+20% Weapon Damage
Extra Health500Vitality+7% Weapon Damage
Sprint Boots500Vitality+4% Weapon Damage
Bullet Armor1,250Vitality+6% Weapon Damage
Combat Barrier1,250Vitality+22% Weapon Damage
Debuff Reducer1,250Vitality+6% Weapon Damage
Healing Nova1,750Vitality+12% Weapon Damage
Veil Walker3,000Vitality+15% Weapon Damage
Fortitude3,500Vitality+27% Weapon Damage
Debuff Remover4,250Vitality+20% Weapon Damage
Improved Bullet Armor4,250Vitality+10% Weapon Damage
Colossus6,200Vitality+20% Weapon Damage
Inhibitor6,200Vitality+25% Weapon Damage
Leech6,200Vitality+20% Weapon Damage
Phantom Strike6,200Vitality+30% Weapon Damage
Siphon Bullets6,200Vitality+15% Weapon Damage
Extra Charge500Spirit+6% Weapon Damage
Mystic Burst500Spirit+6% Weapon Damage
Duration Extender1,250Spirit+8% Weapon Damage
Improved Burst3,500Spirit+8% Weapon Damage
Rapid Recharge3,500Spirit+12% Weapon Damage
Superior Duration4,250Spirit+15% Weapon Damage
Curse6,200Spirit+20% Weapon Damage
Boundless Spirit9,700Spirit+30% Weapon Damage
  • Monster Rounds increases Weapon Damage against NPCs by +35%.
  • Berserker increases Weapon Damage by +5% per stack for sustaining damage, where 100 receiving damage equals one stack, maxing at ten stacks.
  • Intensifying Magazine additionally increases Weapon Damage to a maximum of 60% after continuously firing for three seconds.
  • Glass Cannon additionally increases Weapon Damage by +10% per stack for each hero kill, maxing at seven stacks.

Map spawns

  • Gold Urns can provide a permanent increase: +3% Weapon Damage before 15 minutes, or +4% Weapon Damage after 15 minutes.