Melee Damage: Difference between revisions

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Added a small navbox with melee damage items
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==Heavy Melee==
==Heavy Melee==


{{Stats}}
== Melee damage items ==
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list2={{ItemBox|item_name = Melee Lifesteal}}
{{ItemBox|item_name = Lifestrike}}
{{ItemBox|item_name = Colossus}}|list3={{ItemBox|item_name = Spirit Strike}}}}{{Stats}}
[[Category:Damage Calculation]]
[[Category:Damage Calculation]]

Revision as of 16:42, 27 September 2024

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Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.

Base melee damage based on Power Increase

Light Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 63 +3.4 66,4 69,8 73,2 76,6 80 83,4 86,8 90,2 93,6 97 100,4
Yamato 69 72,4 75,8 79,2 82,6 86 89,4 92,8 96,2 99,6 103 106,4
Heavy Melee Damage
Hero Base PL increase Souls collected
Souls1.2K Souls2.2K Souls4.5K Souls6K Souls7.5K Souls9K Souls10.5K Souls12K Souls13K Souls14K Souls15K
All Heroes 116 +3.4 119,4 122,8 126,2 129,6 133 136,4 139,8 143,2 146,6 150 153,4
Yamato 128 131,4 134,8 138,2 141,6 145 148,4 151,8 155,2 158,6 162 165,4

Light Melee

Heavy Melee

Melee damage items