Ability Cooldown: Difference between revisions
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==Overview== | |||
'''Cooldown Reduction''' is a [[Stats|stat]] obtainable by [[Heroes]] though [[items]]. This stat is currently a percentage based reduction on the base [[ability]] time. | '''Cooldown Reduction''' is a [[Stats|stat]] obtainable by [[Heroes]] though [[items]]. This stat is currently a percentage based reduction on the base [[ability]] time. | ||
===Stacking=== | |||
Ability Cooldowns are stacked multiplicatively as opposed to additively.<br> | |||
<math>\mathit{Displayed Cooldown Reduction} = 1 - (1 - \mathit{Cooldown Reduction 1}) * (1 - \mathit{Cooldown Reduction 2}) * ... * (1 - \mathit{Cooldown Reduction N})</math> | |||
For example, with multiple sources of Cooldown Reduction | |||
* 24% Cooldown Reduction from the [[Superior Cooldown]] [[Items|Item]] | |||
* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in: | |||
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math> | |||
== Sources of Cooldown Reduction == | |||
{{Stats}} |
Revision as of 01:35, 25 September 2024
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Overview
Cooldown Reduction is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time.
Stacking
Ability Cooldowns are stacked multiplicatively as opposed to additively.
For example, with multiple sources of Cooldown Reduction
- 24% Cooldown Reduction from the Superior Cooldown Item
- 15% Cooldown Reduction from the Spiritual Overflow Item results in:
Sources of Cooldown Reduction
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