Ability Cooldown: Difference between revisions

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{{Stub}}
==Overview==
'''Cooldown Reduction''' is a [[Stats|stat]] obtainable by [[Heroes]] though [[items]]. This stat is currently a percentage based reduction on the base [[ability]] time.
'''Cooldown Reduction''' is a [[Stats|stat]] obtainable by [[Heroes]] though [[items]]. This stat is currently a percentage based reduction on the base [[ability]] time.
===Stacking===
Ability Cooldowns are stacked multiplicatively as opposed to additively.<br>
<math>\mathit{Displayed Cooldown Reduction} = 1 - (1 - \mathit{Cooldown Reduction 1}) * (1 - \mathit{Cooldown Reduction 2}) * ... * (1 - \mathit{Cooldown Reduction N})</math>
For example, with multiple sources of Cooldown Reduction
* 24% Cooldown Reduction from the [[Superior Cooldown]] [[Items|Item]]
* 15% Cooldown Reduction from the [[Spiritual Overflow]] [[Items|Item]] results in:
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{0.24}) * (1 - \mathit{0.15})) = 0.34 (34%)</math>
== Sources of Cooldown Reduction ==
{{Stats}}

Revision as of 01:35, 25 September 2024

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Overview

Cooldown Reduction is a stat obtainable by Heroes though items. This stat is currently a percentage based reduction on the base ability time.

Stacking

Ability Cooldowns are stacked multiplicatively as opposed to additively.

For example, with multiple sources of Cooldown Reduction

Sources of Cooldown Reduction