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{{Infobox Unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=130|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
{{Infobox unit
{{Infobox Unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
|name=Base Guardian
|Image=Guardian Icon.png
|max_health=4300
|health_regen=130
|bullet_resist=40
|spirit_resist=0
|dps=28
|bullet_damage=16
|attack_range=1500
|melee_damage=200
|move_speed=0
|sprint_speed=0
|soul_value=275
|soul_orbs=4}}
{{Infobox unit
|name=Guardian
|Image=Guardian Icon.png
|max_health=5500
|health_regen=0
|bullet_resist=0
|spirit_resist=0
|dps=28
|bullet_damage=16
|attack_range=1500
|melee_damage=200
|move_speed=0
|sprint_speed=0
|soul_value=275
|soul_orbs=4}}
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]


== Overview ==
==Overview==
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.


==== [[Flex|Flex Slots]] ====
====Flex Slots====
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.
After a team has successfully destroyed all 4 of the frontmost Guardians, the first [[Flex]] Item Slot will be unlocked.


== Base Guardian ==
==Base Guardian==
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.


==== Resistances ====
====Resistances====
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
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==== Health Regeneration ====
====Health Regeneration====
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>.
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>.


== Trivia ==
==Trivia==
{{Units}}
{{Units}}

Revision as of 16:48, 17 September 2024

Base Guardian

Stats
Health
Base Health:

4300

Health Regen:

130

Bullet Resist:

40%

Spirit Resist:

0%

Damage
Damage: 16
DPS: 28
Range: 1500
Melee Damage: 200
Souls
Total Souls: Souls275
Soul Orbs: 4
Guardian

Stats
Health
Base Health:

5500

Health Regen:

0

Bullet Resist:

0%

Spirit Resist:

0%

Damage
Damage: 16
DPS: 28
Range: 1500
Melee Damage: 200
Souls
Total Souls: Souls275
Soul Orbs: 4

Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all Troopers and Heroes that enter its radius.

A Sapphire Guardian attacking an enemy trooper.
A pair of Amber Guardians.

Overview

In total, there are 12 Guardians on either side of the Map; one in each lane acting as the first line of defense, and four pairs of Base Guardians defending the Shrines. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time.

Flex Slots

After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked.

Base Guardian

The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Resistances

Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.

Nearby Enemy Heroes Ability {{{1}}} not foundBullet Resist
0 40%
1 20%
2 0%
3 -20%
4 -40%
5 -60%
6 -80%

Health Regeneration

Like the Shrines and Patron, Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for 60s, Base Guardians will restore 130 Health/s. While backdoor protection is active, they restore 65 Health/s.

Trivia

Template:Units