Siphon Bullets: Difference between revisions
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{{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6300|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}} | {{Infobox item|item_imagefilepath=Siphon Bullets|item_name=Siphon Bullets|item_type=Weapon|has_components=false|has_passive1=true|has_passive2=false|has_active1=false|has_iscomponentof=false|item_stat1=+28% [[Weapon Damage]]|souls=6300|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.|passive1_cooldown=|passive1_stat1=45 Max HP Steal Per Bullet|passive1_stat2=20s Steal Duration|passive1_stat3=0.8s Max Frequency}} | ||
== Notes == | |||
* The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from. | |||
* The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage. | |||
== Recommended heroes == | == Recommended heroes == |
Revision as of 11:59, 8 September 2024
Siphon Bullets | ||||||
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Cost | 6300 | |||||
Tier | ||||||
Shop Bonus | +6% Weapon Damage | |||||
+28% Weapon Damage | ||||||
Passive | ||||||
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
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Notes
- The stolen Max HP buffs/debuffs refresh when a new stack is applied which makes them very difficult to remove once inflicted and very easy to maintain as long as there are more heroes to steal from.
- The Max HP stolen is also dealt as "pure" damage that can't be mitigated. Assuming the best case scenario of hitting as soon as the .8s cooldown is finished, this amounts to an additional 56.25 DPS of "pure" damage.
Recommended heroes
Update history
08-29-2024 Update
- Weapon Damage Reduced: 40% > 28%