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'''Troopers''' are the main offensive force created by [[Patron|Patrons]]. Their health and attack damage increase as the game progresses.
'''Troopers''' are common offensive units summoned by the [[Patron]]. They are the primary force for pushing lanes and early [[Souls|Soul]] farming.


* '''Frontline Troopers -''' Attacks enemies with a laser, attacks nearby enemies with a melee attack.
== Overview ==
* '''Support Troopers -'''  Distinguished by their taller height and a flag. Heals one nearby ally every 5 seconds for 40hp if it has Line of Sight .
{{Infobox Unit|name=Ranged Trooper|Image=Trooper Icon.png|max_health=300|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=1000|melee_damage=25|move_speed=240|sprint_speed=433|soul_value=75|soul_orbs=1}}
{{Infobox Unit|name=Melee Trooper|Image=Trooper Icon.png|max_health=400|health_regen=0|bullet_resist=0|spirit_resist=0|dps=0|bullet_damage=0|attack_range=120|melee_damage=80|move_speed=320|sprint_speed=433|soul_value=75|soul_orbs=1}}
{{Infobox Unit|name=Banner Trooper|Image=Trooper Icon.png|max_health=260|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=36|attack_range=120|melee_damage=25|move_speed=240|sprint_speed=433|soul_value=75|soul_orbs=1}}
Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.


== Overview ==
Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding [[Ziplines]] in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, [[heroes]] and structures on the way. Troopers take reduced damage from enemy [[Guardian|Guardians]], [[Walker|Walkers]] and the [[Patron]] to act as a frontline for players looking to push lanes.
Troopers are sent down lanes. Troopers spawn in waves every 25 seconds. Each wave consits of 3 Frontline Troopers and one Support Trooper.
 
During laning phase, troopers are also the most reliable source of [[Souls]]. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes). The total amount of souls troopers give gradually increases by '''1.2%''' for every minute spent in the game.
==== Ranged Trooper ====
Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if you get too close.
 
==== Melee Trooper ====
Melee Troopers are faster and tankier units that can only attack at close range.
 
==== Banner Trooper ====


Troopers spawn as a vessel riding along each of the [[ziplines]]. Once they reach the end of a teams Zipline they drop to the ground and turn into Troopers.
Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a '''15m''' range every '''6''' seconds. This pulse heals '''80 HP''' to troopers and '''40 HP''' to allied heroes (80 after Laning Phase).


Vessels can be shot down.
==== Super Troopers ====
All 3 basic troopers have stronger "Super" variants, which start spawning after the enemy team's [[Shrine|Shrines]] have been destroyed. These super troopers are tankier and deal more damage.


== Trivia ==
{{Units}}
{{Units}}

Revision as of 02:40, 1 September 2024

Troopers are common offensive units summoned by the Patron. They are the primary force for pushing lanes and early Soul farming.

Overview

Template:Infobox Unit Template:Infobox Unit Template:Infobox Unit Troopers appear to be small humanoid golems with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers; Ranged Troopers, Melee Troopers and Banner Troopers.

Troopers serve as the primary means to pushing lanes, appearing in waves of 4 every 25 seconds. These waves consist of 2 Ranged Troopers, 1 Melee Trooper and 1 Banner Trooper. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, troopers will attempt to move down the lane, attacking other enemy troopers, heroes and structures on the way. Troopers take reduced damage from enemy Guardians, Walkers and the Patron to act as a frontline for players looking to push lanes.

During laning phase, troopers are also the most reliable source of Souls. Like most units, slain troopers will grant a small amount of souls on-kill, and release a soul orb to claim the full amount (Split in 2-person lanes). The total amount of souls troopers give gradually increases by 1.2% for every minute spent in the game.

Ranged Trooper

Ranged Troopers are the most common type of trooper. They deal damage in a short range, resorting to melee if you get too close.

Melee Trooper

Melee Troopers are faster and tankier units that can only attack at close range.

Banner Troopers (or Medic Troopers) are a special type of trooper that can heal nearby heroes and other troopers, releasing a short pulse in a 15m range every 6 seconds. This pulse heals 80 HP to troopers and 40 HP to allied heroes (80 after Laning Phase).

Super Troopers

All 3 basic troopers have stronger "Super" variants, which start spawning after the enemy team's Shrines have been destroyed. These super troopers are tankier and deal more damage.

Trivia

Template:Units