Siphon Bullets: Difference between revisions

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no longer correct after patch
Snes (talk | contribs)
11-07-2024 Update changes
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| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +18% Bullet Resistance
| item_stat1 = +15% [[Weapon Damage]]
| item_stat2 = +18% [[Bullet Resistance]]
| souls = 6,200
| souls = 6,200
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.

Revision as of 16:39, 8 November 2024

Siphon Bullets
Cost Souls6,200
Tier 4
Shop Bonus +20% Base Health
+15% Weapon Damage
+18% Bullet Resistance
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
55 Max HP Steal Per Bullet
20s Steal Duration


Siphon Bullets is a Tier 4 Weapon item that provides increased Bullet Resistance.

Siphon Bullets has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.

It can be purchased from the shop for Souls6,200.

Notes

Shooting an enemy hero deals 55 damage and applies 1 stack of Siphon* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with Siphon places the effect on a per-user cooldown of 0.8 seconds. Each stack of Siphon lowers the maximum health of affected heroes by 55.

Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss).

  • The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure).
  • Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack
  • The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
  • The damage dealt by Siphon Bullets does not proc item effects.
  • Siphon Bullets does not trigger if the initial bullet deals 0 damage
  • Siphon Bullets can be applied by Ricochet, but the per-user cooldown of 0.8 seconds still applies.

Upon inflicting Siphon on an enemy, the user gains one stack of Siphoning for 20 seconds and then heals 55 health. Each stack of Siphoning increases maximum health by 55. When an enemy with Siphon has their stacks refreshed, the Siphoning stacks gained from that enemy also have their duration refreshed. If Siphoning stacks have been gained from multiple enemies, refreshing the duration of Siphon on an enemy will only refresh the duration of Siphoning stacks gained from that target.

  • If an enemy with Siphon has their stacks expire, the enemy is healed for the same amount of max HP restored
  • An enemy can use Debuff Remover to remove stacks of Siphon; this does not remove Siphoning stacks from the owner of Siphon Bullets

When an enemy affected by Siphon dies, the item holder heals 55 health and gains one invisible stack of Siphoner. Additionally, the killed enemy gains one invisible and uncleansable stack of Siphoned. Upon death, the two most recently applied Siphoned stacks are removed from their targets and the item holder will lose two stacks of Siphoner.

  • Selling Siphon Bullets does not remove Siphoned from affected enemies.

Health gained from Siphoning is visible on the user's healthbar to allies and enemies.


*All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.

Recommended Heroes

  • N/A

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Now grants +15% Weapon Damage.

November 1, 2024

  • Max HP Steal is now affected by falloff.

October 24, 2024

  • Max HP Steal Per Bullet increased from 50 to 55.