Update: August 22, 2024: Difference between revisions

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Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect..."
 
m →‎Spirit Items: Template Renaming
 
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* Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}.
* Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}.
* Cast Range reduced: 40m → <u>25m</u>.
* Cast Range reduced: 40m → <u>25m</u>.
* Sprint Speed reduced: 2m/s → <u>1m/s</u>.
* Sprint Speed reduced: 2&nbsp;m/s → <u>1&nbsp;m/s</u>.
* Spirit Shield reduced: +225 → <u>+200</u>.
* Spirit Shield reduced: +225 → <u>+200</u>.


== Hero Changes ==
== Hero Changes ==


=== {{HeroIcon|size=30px|Hero=Ivy}} [[Ivy]] ===
=== {{HeroIcon|Ivy}} ===


==== {{AbilityIcon|Ability=Air Drop|Size=20}} Air Drop ====
==== {{AbilityIcon|Air Drop}} ====


* Air Drop now silences the ally being carried until they are released.
* Air Drop now silences the ally being carried until they are released.


=== {{HeroIcon|size=30px|Hero=Shiv}} [[Shiv]] ===
=== {{HeroIcon|Shiv}} ===


==== {{AbilityIcon|Ability=Bloodletting|Size=20}} Bloodletting ====
==== {{AbilityIcon|Bloodletting}} ====


* Incoming Damage Deferred reduced: 40% → <u>30%</u>.
* Incoming Damage Deferred reduced: 40% → <u>30%</u>.


[[Category:Game Updates]]
[[Category:Game Updates]]

Latest revision as of 23:01, 19 September 2024

General Changes[edit | edit source]

  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.

Fixes[edit | edit source]

Item Changes[edit | edit source]

Weapon Items[edit | edit source]

High-Velocity Mag.png: Deadlock image of High-Velocity Mag High-Velocity Mag[edit | edit source]

  • Fixed affecting some abilities

Siphon Bullets.png: Deadlock image of Siphon Bullets Siphon Bullets

  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for ability and item procs.

Vitality Items[edit | edit source]

Reactive Barrier.png: Deadlock image of Reactive Barrier Reactive Barrier

  • Cooldown increased: 20s → 30s.

Return Fire.png: Deadlock image of Return Fire Return Fire

  • Bullet Damage Reflected reduced: 80% → 70%.

Spirit Items[edit | edit source]

Silence Glyph.png: Deadlock image of Silence Glyph Silence Glyph

  • Damage reduced: 150 → 100.
  • Spirit Damage Scaling reduced: (Spirit Power#Spirit Power Scalingx1.5)(Spirit Power#Spirit Power Scalingx1.0).
  • Cast Range reduced: 40m → 25m.
  • Sprint Speed reduced: 2 m/s → 1 m/s.
  • Spirit Shield reduced: +225 → +200.

Hero Changes[edit | edit source]

Ivy[edit | edit source]

Air Drop[edit | edit source]

  • Air Drop now silences the ally being carried until they are released.

Shiv[edit | edit source]

Bloodletting[edit | edit source]

  • Incoming Damage Deferred reduced: 40% → 30%.