Update: August 22, 2024: Difference between revisions
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Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect..." |
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* Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}. | * Spirit Damage Scaling reduced: {{Ss|1.5}} → {{Ss|1.0}}. | ||
* Cast Range reduced: 40m → <u>25m</u>. | * Cast Range reduced: 40m → <u>25m</u>. | ||
* Sprint Speed reduced: | * Sprint Speed reduced: 2 m/s → <u>1 m/s</u>. | ||
* Spirit Shield reduced: +225 → <u>+200</u>. | * Spirit Shield reduced: +225 → <u>+200</u>. | ||
== Hero Changes == | == Hero Changes == | ||
=== {{HeroIcon| | === {{HeroIcon|Ivy}} === | ||
==== {{AbilityIcon| | ==== {{AbilityIcon|Air Drop}} ==== | ||
* Air Drop now silences the ally being carried until they are released. | * Air Drop now silences the ally being carried until they are released. | ||
=== {{HeroIcon| | === {{HeroIcon|Shiv}} === | ||
==== {{AbilityIcon| | ==== {{AbilityIcon|Bloodletting}} ==== | ||
* Incoming Damage Deferred reduced: 40% → <u>30%</u>. | * Incoming Damage Deferred reduced: 40% → <u>30%</u>. | ||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Latest revision as of 23:01, 19 September 2024
General Changes[edit | edit source]
- Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.
Fixes[edit | edit source]
- Fixed shotgun heroes applying buildup effects like Toxic Bullets instantly on Ricocheted enemies.
Item Changes[edit | edit source]
Weapon Items[edit | edit source]
High-Velocity Mag[edit | edit source]
- Fixed affecting some abilities
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
- Fixed Siphon Bullets acting as spirit damage for ability and item procs.
Vitality Items[edit | edit source]
- Cooldown increased: 20s → 30s.
- Bullet Damage Reflected reduced: 80% → 70%.
Spirit Items[edit | edit source]
- Damage reduced: 150 → 100.
- Spirit Damage Scaling reduced: (x1.5) → (x1.0).
- Cast Range reduced: 40m → 25m.
- Sprint Speed reduced: 2 m/s → 1 m/s.
- Spirit Shield reduced: +225 → +200.
Hero Changes[edit | edit source]
Ivy[edit | edit source]
Air Drop[edit | edit source]
- Air Drop now silences the ally being carried until they are released.
Shiv[edit | edit source]
Bloodletting[edit | edit source]
- Incoming Damage Deferred reduced: 40% → 30%.