Update: August 22, 2024

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General Changes[edit | edit source]

  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.

Fixes[edit | edit source]

Item Changes[edit | edit source]

Weapon Items[edit | edit source]

High-Velocity Mag.png: Deadlock image of High-Velocity Mag High-Velocity Mag[edit | edit source]

  • Fixed affecting some abilities

Siphon Bullets.png: Deadlock image of Siphon Bullets Siphon Bullets

  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for ability and item procs.

Vitality Items[edit | edit source]

Reactive Barrier.png: Deadlock image of Reactive Barrier Reactive Barrier

  • Cooldown increased: 20s → 30s.

Return Fire.png: Deadlock image of Return Fire Return Fire

  • Bullet Damage Reflected reduced: 80% → 70%.

Spirit Items[edit | edit source]

Silence Glyph.png: Deadlock image of Silence Glyph Silence Glyph

  • Damage reduced: 150 → 100.
  • Spirit Damage Scaling reduced: (Spirit Power#Spirit Power Scalingx1.5)(Spirit Power#Spirit Power Scalingx1.0).
  • Cast Range reduced: 40m → 25m.
  • Sprint Speed reduced: 2m/s → 1m/s.
  • Spirit Shield reduced: +225 → +200.

Hero Changes[edit | edit source]

File:MM.png [[]] Ivy[edit | edit source]

File:.png [[#Abilities|]] Air Drop[edit | edit source]

  • Air Drop now silences the ally being carried until they are released.

File:MM.png [[]] Shiv[edit | edit source]

File:.png [[#Abilities|]] Bloodletting[edit | edit source]

  • Incoming Damage Deferred reduced: 40% → 30%.