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'''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]] focused on a combination of both third-person-shooter mechanics and MOBA gameplay.
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'''Strategy''' in ''[[Deadlock]]'' is based on the game's unique [[mechanics]], focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the game's current state, many aspects of the game's strategy have been derived from high MMR play, tournaments, and knowledge from similar titles.


== Laning ==
== Laning ==
[[File:Deadlock Map.jpg|thumb|The minimap present in the bottom-right corner of Deadlock's HUD.]]
[[File:Deadlock Map.jpg|thumb|The mini-map present in the bottom-right corner of ''[[Deadlock|Deadlock's]]'' HUD.]]
The beginning of each round in [[Deadlock]] assigns each member of both teams to 1 of 4 lanes, following a 1-2-2-1 format (from left to right, 1 indicates a solo lane and 2 indicates a duo) where every player is randomly assigned to a position. (Note: Duo parties are more likely to be queued into the same lane) Support-centric characters like [[Ivy]] or [[Dynamo]] prefer a duo playstyle with a high-DPS counterpart whereas self-reliant characters with built in sustain options or poke are better in the Broadway or York solo lanes. (Blue and Yellow colored)
At the start of each round, players are assigned to the four lanes randomly. Two lanes will be duo lanes and two will be solo lanes. The specific lane colors that are solo and duo are also randomly decided at the beginning of the match. Players are randomly placed, but duo parties are more likely to be queued into the same lane.  


Support-centric characters like [[Ivy]] or [[Dynamo]] perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like [[Shiv]], are better suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.


Laning in the game is divided into three phases: the Laning Phase, the Midgame, and the Endgame. The Laning Phase consists of players attempting to win their lane by focusing on [[Troopers|troop]] management, jungling, looking for easy kills, and attempting to get a [[Soul|souls]] advantage. The Midgame consists of sidelaners who have won lane roaming to assist midlaners and further farming of objectives. Finally, the Endgame consists of players solidifying their souls advantage, most teamfights, and teams pushing to attack the enemy [[Patron]].
'''Laning''' is strategically divided into three phases:
 
* '''Laning Phase (Early game)''': Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a [[souls|soul]] advantage.
* '''Midgame''': Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
* '''Endgame''': Players work to solidify their team's [[souls|soul]] advantage, engage in most of the teamfights, and push to attack the enemy [[Patron]].
 
== Team Composition ==
A '''Team Composition''' is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is essential to team strategy. An example of heroes with complementary abilities are [[Seven]] and [[Ivy]]. Seven can use his ultimate, Storm Cloud, as [[Crowd Control|crowd control]] while Ivy can use the ability Watcher's Covenant to move him towards opponents. Similarly, [[Dynamo]] can teleport inside the enemy ranks and start his Singularity, while friendly [[Infernus]] charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.

Latest revision as of 12:19, 14 September 2024

“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.

Strategy in Deadlock is based on the game's unique mechanics, focused on a combination of both third-person-shooter mechanics and MOBA gameplay. In the game's current state, many aspects of the game's strategy have been derived from high MMR play, tournaments, and knowledge from similar titles.

Laning[edit | edit source]

The mini-map present in the bottom-right corner of Deadlock's HUD.

At the start of each round, players are assigned to the four lanes randomly. Two lanes will be duo lanes and two will be solo lanes. The specific lane colors that are solo and duo are also randomly decided at the beginning of the match. Players are randomly placed, but duo parties are more likely to be queued into the same lane.

Support-centric characters like Ivy or Dynamo perform best in duo lanes with a high-DPS counterpart. Self-reliant characters with sustain or poke abilities, like Shiv, are better suited for the solo lanes. The random placement seems to account for this, though the exact mechanism is unclear.

Laning is strategically divided into three phases:

  • Laning Phase (Early game): Players focus on winning their lane by managing troops, jungling, looking for easy kills, and gaining a soul advantage.
  • Midgame: Sidelaners who have won their lane start roaming to assist midlaners, while all players continue farming objectives to strengthen their team’s position.
  • Endgame: Players work to solidify their team's soul advantage, engage in most of the teamfights, and push to attack the enemy Patron.

Team Composition[edit | edit source]

A Team Composition is the 6 heroes a team employs in battle. Strategically employing heroes whose abilities complement each other, or who work best with a certain playstyle is essential to team strategy. An example of heroes with complementary abilities are Seven and Ivy. Seven can use his ultimate, Storm Cloud, as crowd control while Ivy can use the ability Watcher's Covenant to move him towards opponents. Similarly, Dynamo can teleport inside the enemy ranks and start his Singularity, while friendly Infernus charges up his Concussive Combustion, guaranteeing that the explosion blasts every target in the vicinity.