Damage Resistance: Difference between revisions
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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken. | |||
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage | |||
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage. | ||
Resistances from [[Level|Power Increase]]s seems to act strangely and requires more research. | |||
== Stacking Resistances == | |||
Resistances from multiple sources are multiplicative with each other. | Resistances from multiple sources are multiplicative with each other. | ||
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | <math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math> | ||
For example, 60% Bullet Resist from Viscous' [[Viscous# | For example, multiple sources of Bullet Resist | ||
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] | |||
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in: | |||
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | <math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math> | ||
==Resistance Reduction== | ==Resistance Reduction== | ||
Resistance Reduction refers to any negative amount of | Resistance Reduction refers to any negative amount of Resist, making the target take increased damage. | ||
Resistance Reduction is simply | Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount. | ||
<math>\mathit{Displayed Resist} = [1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})] - [1 - (1 - \mathit{ResReduct.1}) * (1 - \mathit{ResReduct.2})* ... * (1 - \mathit{ResReduct.N})]</math> | |||
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) | |||
For example, using Bullet Resists and Reductions: | For example, using Bullet Resists and Reductions: | ||
<math>1 - (1 - 0. | * 70% Spirit Resist from Viscous' [[Viscous#(4) Goo Ball|Goo Ball]] | ||
* 20% Spirit Resist from [[Spirit Armor]] | |||
* -12% Spirit Resist from [[Spirit Strike]] | |||
* -12% Spirit Resist from [[Spirit Strike|Mystic Vulnerability]] | |||
* -24% Spirit Resist from [[Crippling Headshot]] | |||
<math>[1 - (1 - 0.7) * (1 - 0.2)] -[1 - (1-0.12)*(1-0.12)*(1-0.24)] = \mathit 35% Spirit Resist</math> | |||
==Notes== | |||
Resistances can go negative, and this multiplies the damage taken of that type. | |||
30% resist= 70% of the damage from the weapon or ability. | |||
0% resist = 100% of the damage from the weapon or ability. | |||
-30% resist = 130% of the damage from the weapon or ability. | |||
Items like [[Headshot Booster]] grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage. | |||
==Graphs== | ==Graphs== | ||
''Include graph of effective health as a function of Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph]. | ''Include graph of effective health as a function of Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/97vhqmutyz Desmos graph]. | ||
''Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/ | ''Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction.'' In the mean time, feel free to refer to this [https://www.desmos.com/calculator/u7dkpebmm7 Desmos graph]. | ||
== Sources of Bullet Resistance == | |||
{{Navbox|list1={{ItemBox|item_name = Monster Rounds}}{{ItemBox|item_name = Restorative Shot}}{{ItemBox|item_name = Berserker}}{{ItemBox|item_name = Swift Striker}}{{ItemBox|item_name = Escalating Resilience}}{{ItemBox|item_name = Point Blank}}{{ItemBox|item_name = Titanic Magazine}}{{ItemBox|item_name = Warp Stone}}|list2={{ItemBox|item_name = Bullet Armor}}{{ItemBox|item_name = Lifestrike}}{{ItemBox|item_name = Improved Bullet Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Phantom Strike}}|list3={{ItemBox|item_name = Bullet Resist Shredder}}{{ItemBox|item_name = Echo Shard}}{{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}} | |||
== Sources of Spirit Resistance == | |||
{{Navbox|list1={{ItemBox|item_name = Pristine Emblem}}{{ItemBox|item_name = Frenzy}}|list2={{ItemBox|item_name = Healing Booster}}{{ItemBox|item_name = Spirit Armor}}{{ItemBox|item_name = Restorative Locket}}{{ItemBox|item_name = Improved Spirit Armor}}{{ItemBox|item_name = Colossus}}{{ItemBox|item_name = Unstoppable}}|list3={{ItemBox|item_name = Mystic Reach}} | |||
{{ItemBox|item_name = Mystic Vulnerability}} | |||
{{ItemBox|item_name = Cold Front}} | |||
{{ItemBox|item_name = Improved Reach}} | |||
{{ItemBox|item_name = Escalating Exposure}} | |||
{{ItemBox|item_name = Mystic Reverb}} | |||
{{ItemBox|item_name = Refresher}}|title=[[Items]]|titlestyle=text-align:center;background-color:#ffefd7}} |
Revision as of 23:26, 9 September 2024
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Resistances from Power Increases seems to act strangely and requires more research.
Stacking Resistances
Resistances from multiple sources are multiplicative with each other.
For example, multiple sources of Bullet Resist
Resistance Reduction
Resistance Reduction refers to any negative amount of Resist, making the target take increased damage.
Resistance Reduction is calculated multiplicatively like resistance, but then simply subtracted from the resistance amount.
For example, using Bullet Resists and Reductions:
- 70% Spirit Resist from Viscous' Goo Ball
- 20% Spirit Resist from Spirit Armor
- -12% Spirit Resist from Spirit Strike
- -12% Spirit Resist from Mystic Vulnerability
- -24% Spirit Resist from Crippling Headshot
Notes
Resistances can go negative, and this multiplies the damage taken of that type.
30% resist= 70% of the damage from the weapon or ability.
0% resist = 100% of the damage from the weapon or ability.
-30% resist = 130% of the damage from the weapon or ability.
Items like Headshot Booster grant a flat added bullet damage, this bonus damage is not multiplied by weapon damage but is subject to resistance reduction/increase in damage.
Graphs
Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Bullet Resistance
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Sources of Spirit Resistance
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