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{{Infobox item
{{Infobox item
|item_imagefilepath=Siphon Bullets
| item_imagefilepath = Siphon Bullets
|item_name=Siphon Bullets
| item_name = Siphon Bullets
|item_type=Vitality
| item_type = Vitality
|item_tier=4
| item_tier = 4
|has_components=false
| has_components = false
|has_passive1=true
| has_passive1 = true
|has_iscomponentof=false
| has_passive2 = false
|item_stat1=+18% Bullet Resistance
| has_active1 = false
|souls=6,200
| has_iscomponentof = false
|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
| item_stat1 = +15% [[Weapon Damage]]
|passive1_cooldown=
| item_stat2 = +18% [[Bullet Resist]]
|passive1_stat1=45 Max HP Steal Per Bullet
| souls = 6,200
|passive1_stat2=20s Steal Duration}}
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.
| passive1_cooldown =  
| passive1_stat1 = 55 Max HP Steal Per Bullet
| passive1_stat2 = 20s Steal Duration
| passive1_stat3 = 0.8s Max Frequency
}}
__NOTOC__
__NOTOC__
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance.
'''Siphon Bullets''' is a Tier 4 Vitality [[item]] that provides increased [[Damage Resistance|Bullet Resistance]].
 
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.
 
It can be purchased from the [[shop]] for {{Souls|6,200}}.


'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user gains permanent health that can be lost upon death.
== Recommended heroes ==
* N/A


It can be purchased from the [[Shop]] for {{Souls|6,200}}.
== Notes ==
Shooting an enemy hero deals 55 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 55.


=== Recommended Heroes ===
Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss).
*N/A


=== Notes ===
* The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure).
Shooting an enemy hero deals 45 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 45.
* Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack
* The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
* The damage dealt by Siphon Bullets does not proc item effects.
* Siphon Bullets does not trigger if the initial bullet deals 0 damage
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies.


* The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage).
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 55 health. Each stack of ''Siphoning'' increases maximum health by 55. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
* The damage is not subject to damage falloff and does not proc item effects.
* Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies.


Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 0.45 health for every 1% of maximum health they are missing, up to 45 at 100% missing health. Each stack of ''Siphoning'' increases maximum health by 45. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored
* An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets


When an enemy affected by ''Siphon'' dies, the item holder heals 45 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''
When an enemy affected by ''Siphon'' dies, the item holder heals 55 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''


* Selling Siphon Bullets does not remove ''Siphoned'' or ''Siphoner'' from their targets.
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.{{clear}}
<gallery widths=200 heights=200>
File:Ally Siphon Bullets POV.png|Ally Siphon Bullets' gained health
File:Siphon Bullets on Enemy.png|Enemy Siphon Bullets' gained health
</gallery>
<br>
<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.
 
== Update history ==
== Update history ==
{{Update history table
{{Main|Siphon Bullets/Update history|l1=Update history}}
| contents =  
{{Update history}}
{{Update history table/row
 
| update = September 26, 2024
{{Item Navbox}}
| changes =
*Now a T4 Vitality Item
*No longer grants +28% Weapon Damage
*Now grants +18% Bullet Resistance
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Weapon Damage Reduced: 40% > 28%
}}
}}
{{Item_Navbox}}

Latest revision as of 18:48, 11 November 2024

Siphon Bullets
Cost Souls6,200
Tier 4
Shop Bonus +20% Base Health
+15% Weapon Damage
+18% Bullet Resist
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal 1 stacks of health if a siphoned target dies and lose 2 stacks if you die.
55 Max HP Steal Per Bullet
20s Steal Duration
0.8s Max Frequency


Siphon Bullets is a Tier 4 Vitality item that provides increased Bullet Resistance.

Siphon Bullets has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.

It can be purchased from the shop for Souls6,200.

Recommended heroes[edit | edit source]

  • N/A

Notes[edit | edit source]

Shooting an enemy hero deals 55 damage and applies 1 stack of Siphon* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with Siphon places the effect on a per-user cooldown of 0.8 seconds. Each stack of Siphon lowers the maximum health of affected heroes by 55.

Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss).

  • The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure).
  • Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack
  • The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
  • The damage dealt by Siphon Bullets does not proc item effects.
  • Siphon Bullets does not trigger if the initial bullet deals 0 damage
  • Siphon Bullets can be applied by Ricochet, but the per-user cooldown of 0.8 seconds still applies.

Upon inflicting Siphon on an enemy, the user gains one stack of Siphoning for 20 seconds and then heals 55 health. Each stack of Siphoning increases maximum health by 55. When an enemy with Siphon has their stacks refreshed, the Siphoning stacks gained from that enemy also have their duration refreshed. If Siphoning stacks have been gained from multiple enemies, refreshing the duration of Siphon on an enemy will only refresh the duration of Siphoning stacks gained from that target.

  • If an enemy with Siphon has their stacks expire, the enemy is healed for the same amount of max HP restored
  • An enemy can use Debuff Remover to remove stacks of Siphon; this does not remove Siphoning stacks from the owner of Siphon Bullets

When an enemy affected by Siphon dies, the item holder heals 55 health and gains one invisible stack of Siphoner. Additionally, the killed enemy gains one invisible and uncleansable stack of Siphoned. Upon death, the two most recently applied Siphoned stacks are removed from their targets and the item holder will lose two stacks of Siphoner.

  • Selling Siphon Bullets does not remove Siphoned from affected enemies.

Health gained from Siphoning is visible on the user's healthbar to allies and enemies.


*All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.

Update history[edit | edit source]

Main article: Update history
Update Changes

November 7, 2024

  • Now grants +15% Weapon Damage.

November 1, 2024

  • Max HP Steal is now affected by falloff.

October 24, 2024

  • Max HP Steal Per Bullet increased from 50 to 55.