Siphon Bullets: Difference between revisions

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| has_active1 = false
| has_active1 = false
| has_iscomponentof = false
| has_iscomponentof = false
| item_stat1 = +18% Bullet Resistance
| item_stat1 = +15% [[Weapon Damage]]
| item_stat2 = +18% [[Bullet Resist]]
| souls = 6,200
| souls = 6,200
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
| passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
| passive1_cooldown =  
| passive1_cooldown =  
| passive1_stat1 = 50 Max HP Steal Per Bullet
| passive1_stat1 = 55 Max HP Steal Per Bullet
| passive1_stat2 = 20s Steal Duration
| passive1_stat2 = 20s Steal Duration
}}
}}
__NOTOC__
__NOTOC__
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance.
'''Siphon Bullets''' is a Tier 4 Weapon [[item]] that provides increased [[Damage Resistance|Bullet Resistance]].


'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.
'''Siphon Bullets''' has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.


It can be purchased from the [[Shop]] for {{Souls|6,200}}.
It can be purchased from the [[shop]] for {{Souls|6,200}}.


== Recommended Heroes ==
== Notes ==
*N/A
Shooting an enemy hero deals 55 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 55.


== Notes ==
Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss).
Shooting an enemy hero deals 50 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 50.


* The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage).
* The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure).
* The damage is not subject to damage falloff and does not proc item effects.
* Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack
* The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
* The damage dealt by Siphon Bullets does not proc item effects.
* Siphon Bullets does not trigger if the initial bullet deals 0 damage
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies.
* Siphon Bullets can be applied by {{ItemIcon|Ricochet}}, but the per-user cooldown of 0.8 seconds still applies.


Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 50 health. Each stack of ''Siphoning'' increases maximum health by 50. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 55 health. Each stack of ''Siphoning'' increases maximum health by 55. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target.
 
* If an enemy with ''Siphon'' has their stacks expire, the enemy is healed for the same amount of max HP restored
* An enemy can use Debuff Remover to remove stacks of ''Siphon''; this does not remove ''Siphoning'' stacks from the owner of Siphon Bullets


When an enemy affected by ''Siphon'' dies, the item holder heals 50 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''
When an enemy affected by ''Siphon'' dies, the item holder heals 55 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.''


* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
Health gained from ''Siphoning'' is visible on the user's healthbar to allies and enemies.
[[File:Ally Siphon Bullets POV.png|alt=Ally Siphon Bullets' gained health|thumb|128x128px|Ally Siphon Bullets' gained health|none]][[File:Siphon Bullets on Enemy.png|thumb|132x132px|Enemy Siphon Bullets' gained health|none]]<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.
<gallery widths=200 heights=200>
File:Ally Siphon Bullets POV.png|Ally Siphon Bullets' gained health
File:Siphon Bullets on Enemy.png|Enemy Siphon Bullets' gained health
</gallery>
<br>
<nowiki>*</nowiki>All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.
{{clear}}
{{clear}}
== Recommended Heroes ==
*N/A
== Update history ==
== Update history ==
{{Update history table
{{Main|Siphon Bullets/Update history|l1=Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = October 10, 2024
| changes =
*HP Steal Per Bullet increased from 45 to 50
}}
{{Update history table/row
| update = September 26, 2024
| changes =
*Now a T4 Vitality Item
*No longer grants +28% Weapon Damage
*Now grants +18% Bullet Resistance
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Weapon Damage Reduced: 40% > 28%
}}
{{Update history table/row
| update = August 22, 2024
| changes =
*Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)
*Fixed Siphon Bullets acting as spirit damage for procs
}}
{{Update history table/row
| update = August 15, 2024
| changes =
*You permanently steal 1 stack (45 HP) from the enemy if they die under the debuff. If an enemy you stole a stack from kills you, they regain 1 stack back
}}
{{Update history table/row
| update = August 1, 2024
| changes =
*Weapon damage is no longer conditional on 15m, now always gives +40% Weapon Damage (previously gave +45% when close)
}}
{{Update history table/row
| update = July 18, 2024
| changes =
*Max frequency improved from 1s to 0.8s
}}
{{Update history table/row
| update = July 4, 2024
| changes =
*Steal duration increased from 15s to 20s
}}
{{Update history table/row
| update = June 27, 2024
| changes =
*Max HP Steal duration increased from 12s to 15s
}}
{{Update history table/row
| update = June 20, 2024
| changes =
*Max HP Steal increased from 40 to 45
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]
[[Category:Items]]

Revision as of 16:39, 8 November 2024

Siphon Bullets
+20%
Souls6,200
Base Health
+15% Weapon Damage
+18% Bullet Resist
Passive
Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die.
55 Max HP Steal Per Bullet
20s Steal Duration


Siphon Bullets is a Tier 4 Weapon item that provides increased Bullet Resistance.

Siphon Bullets has a passive effect which causes the user's bullets to temporarily steal Max Health from targets. If an enemy dies while affected by Siphon Bullets, the user steals permanent health.

It can be purchased from the shop for Souls6,200.

Notes

Shooting an enemy hero deals 55 damage and applies 1 stack of Siphon* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with Siphon places the effect on a per-user cooldown of 0.8 seconds. Each stack of Siphon lowers the maximum health of affected heroes by 55.

Each stack of Siphon will always remove 55 max HP from afflicted targets, but the flat damage dealt may interact with certain passives (tested at half HP to visualize damage dealt independently from max HP loss).

  • The 55 damage dealt by Siphon Bullets cannot be increased or decreased by Bullet Resist, Spirit Resist, or damage amplification (Pocket's 1 or Escalating Exposure).
  • Shiv's Bloodletting passive will reduce the flat damage dealt by Siphon Bullets, but Shiv will still lose 55 max HP per stack
  • The 55 damage dealt by Siphon Bullets will still trigger Abram's regeneration passive
  • The damage dealt by Siphon Bullets does not proc item effects.
  • Siphon Bullets does not trigger if the initial bullet deals 0 damage
  • Siphon Bullets can be applied by Ricochet, but the per-user cooldown of 0.8 seconds still applies.

Upon inflicting Siphon on an enemy, the user gains one stack of Siphoning for 20 seconds and then heals 55 health. Each stack of Siphoning increases maximum health by 55. When an enemy with Siphon has their stacks refreshed, the Siphoning stacks gained from that enemy also have their duration refreshed. If Siphoning stacks have been gained from multiple enemies, refreshing the duration of Siphon on an enemy will only refresh the duration of Siphoning stacks gained from that target.

  • If an enemy with Siphon has their stacks expire, the enemy is healed for the same amount of max HP restored
  • An enemy can use Debuff Remover to remove stacks of Siphon; this does not remove Siphoning stacks from the owner of Siphon Bullets

When an enemy affected by Siphon dies, the item holder heals 55 health and gains one invisible stack of Siphoner. Additionally, the killed enemy gains one invisible and uncleansable stack of Siphoned. Upon death, the two most recently applied Siphoned stacks are removed from their targets and the item holder will lose two stacks of Siphoner.

  • Selling Siphon Bullets does not remove Siphoned from affected enemies.

Health gained from Siphoning is visible on the user's healthbar to allies and enemies.


*All visible buff/debuff stacks are labelled as "Siphon Bullets" in-game. The health gained from kills is not explicitly displayed to the item holder or the target. Terms have been adjusted for clarity on this page.

Recommended Heroes

  • N/A

Update history

Main article: Update history
Update Changes

November 7, 2024

  • Now grants +15% Weapon Damage.

November 1, 2024

  • Max HP Steal is now affected by falloff.

October 24, 2024

  • Max HP Steal Per Bullet increased from 50 to 55.