Ammo: Difference between revisions
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'''{{plink|Ammo|pic=Clip size icon}}''' is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum. | |||
'''Ammo''' is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum. | |||
{{Clear}} | {{Clear}} | ||
== Notes == | |||
[[File:Yellow Bonus Ammo.png|thumb|link=|Bonus ammo provided by {{ItemIcon|Melee Charge}} appears yellow]] | |||
Ammo is displayed in the lower right quadrant of the crosshair, inside the [[stamina]] bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar. | |||
Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow. | |||
While sliding, the player has infinite ammo, indicated by a light green infinity symbol. | |||
== Math == | == Math == | ||
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | ||
where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus. | |||
== Sources == | == Sources == | ||
{{ | {{Item stat table|Ammo}} | ||
* {{ItemIcon|Ammo Scavenger}} additional increases Ammo by +2 Per Soul secured or denied from an entity. | |||
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy. | |||
{{ | |||
{{ | |||
=== Map spawns === | === Map spawns === | ||
* [[ | * [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes. | ||
* Power up runes can provide a temporary Gun buff that provides +<b>40</b>% Ammo for 160 seconds. | * Power up runes can provide a temporary Gun buff that provides +<b>40</b>% Ammo for 160 seconds. | ||
{{Stat Navbox}} | |||
{{ | |||
Latest revision as of 04:55, 22 October 2024
Ammo is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.
Notes[edit | edit source]
Ammo is displayed in the lower right quadrant of the crosshair, inside the stamina bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar.
Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow.
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
Math[edit | edit source]
The formula for clip size increase is:
where is additive ammo, is multiplicative ammo, and is the golden statue bonus.
Sources[edit | edit source]
Name | Cost | Category | Stat change |
---|---|---|---|
Basic Magazine | 500 | Weapon | +26% Ammo |
Active Reload | 1,250 | Weapon | +18% Ammo |
Berserker | 1,250 | Weapon | +4 Ammo |
Fleetfoot | 1,250 | Weapon | +30% Ammo |
Kinetic Dash | 1,250 | Weapon | +5 Ammo |
Swift Striker | 1,250 | Weapon | +10% Ammo |
Intensifying Magazine | 3,000 | Weapon | +25% Ammo |
Titanic Magazine | 3,500 | Weapon | +120% Ammo |
Frenzy | 6,200 | Weapon | +12 Ammo |
Lucky Shot | 6,200 | Weapon | +30% Ammo |
Ricochet | 6,200 | Weapon | +35% Ammo |
Shadow Weave | 6,200 | Weapon | +30% Ammo |
Vampiric Burst | 6,200 | Weapon | +75% Ammo |
Extra Regen | 500 | Vitality | +10% Ammo |
Reactive Barrier | 1,250 | Vitality | +20% Ammo |
Veil Walker | 3,000 | Vitality | +15% Ammo |
Ammo Scavenger | 500 | Spirit | +15% Ammo |
Infuser | 500 | Spirit | +10% Ammo |
Improved Cooldown | 1,250 | Spirit | +10% Ammo |
Arcane Surge | 4,250 | Spirit | +5 Ammo |
Superior Cooldown | 4,250 | Spirit | +15% Ammo |
- Ammo Scavenger additional increases Ammo by +2 Per Soul secured or denied from an entity.
- Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
Map spawns[edit | edit source]
- Golden Statues can provide a permanent increase: +4% Ammo before 10 minutes, or +6% Ammo before 30 minutes, or +8% Ammo after 30 minutes.
- Power up runes can provide a temporary Gun buff that provides +40% Ammo for 160 seconds.
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