Ammo: Difference between revisions

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<div>[[File:Clip size icon.png|64px|left]] '''Ammo''' is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.</div><br>
'''{{plink|Ammo|pic=Clip size icon}}''' is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.
== Sources of ammo ==
{{Clear}}
A permanent Ammo buff can be obtained from [[Gold Urn]]s.{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center;|list1={{ItemBox|item_name = Basic Magazine}}
 
{{ItemBox|item_name = Berserker}}
== Notes ==
{{ItemBox|item_name = Kinetic Dash}}
[[File:Yellow Bonus Ammo.png|thumb|link=|Bonus ammo provided by {{ItemIcon|Melee Charge}} appears yellow]]
{{ItemBox|item_name = Long Range}}
Ammo is displayed in the lower right quadrant of the crosshair, inside the [[stamina]] bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar.
{{ItemBox|item_name = Swift Striker}}
 
{{ItemBox|item_name = Fleetfoot}}
Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow.
{{ItemBox|item_name = Intensifying Magazine}}
 
{{ItemBox|item_name = Sharpshooter}}
While sliding, the player has infinite ammo, indicated by a light green infinity symbol.
{{ItemBox|item_name = Titanic Magazine}}
 
{{ItemBox|item_name = Frenzy}}
== Math ==
{{ItemBox|item_name = Lucky Shot}}
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math>
{{ItemBox|item_name = Ricochet}}
 
{{ItemBox|item_name = Shadow Weave}}
where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus.
{{ItemBox|item_name = Vampiric Burst}}|list2={{ItemBox|item_name = Extra Regen}}
 
{{ItemBox|item_name = Reactive Barrier}}
== Sources ==
{{ItemBox|item_name = Veil Walker}}|list3={{ItemBox|item_name = Ammo Scavenger}}
{{Item stat table|Ammo}}
{{ItemBox|item_name = Infuser}}
* {{ItemIcon|Ammo Scavenger}} additional increases Ammo by +2 Per Soul secured or denied from an entity.
{{ItemBox|item_name = Quicksilver Reload}}}}{{Stats}}
* {{ItemIcon|Melee Charge}} has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.
 
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes.
* Power up runes can provide a temporary Gun buff that provides +<b>40</b>% Ammo for 160 seconds.
 
{{Stat Navbox}}

Latest revision as of 04:55, 22 October 2024

Ammo is a stat that dictates the maximum number of bullets that can be stored and fired from a weapon. As the weapon is fired, the number of available bullets decreases from the maximum to zero, at which point no more bullets can be fired. Weapons can be reloaded to regain bullets up to the maximum.

Notes[edit | edit source]

Bonus ammo provided by Melee Charge appears yellow

Ammo is displayed in the lower right quadrant of the crosshair, inside the stamina bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar.

Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow.

While sliding, the player has infinite ammo, indicated by a light green infinity symbol.

Math[edit | edit source]

The formula for clip size increase is:

where is additive ammo, is multiplicative ammo, and is the golden statue bonus.

Sources[edit | edit source]

List of items
NameSoulsCostCategoryStat change
Basic Magazine500Weapon+26% Ammo
Active Reload1,250Weapon+18% Ammo
Berserker1,250Weapon+4 Ammo
Fleetfoot1,250Weapon+30% Ammo
Kinetic Dash1,250Weapon+5 Ammo
Swift Striker1,250Weapon+10% Ammo
Intensifying Magazine3,000Weapon+25% Ammo
Titanic Magazine3,500Weapon+120% Ammo
Frenzy6,200Weapon+12 Ammo
Lucky Shot6,200Weapon+30% Ammo
Ricochet6,200Weapon+35% Ammo
Shadow Weave6,200Weapon+30% Ammo
Vampiric Burst6,200Weapon+75% Ammo
Extra Regen500Vitality+10% Ammo
Reactive Barrier1,250Vitality+20% Ammo
Veil Walker3,000Vitality+15% Ammo
Ammo Scavenger500Spirit+15% Ammo
Infuser500Spirit+10% Ammo
Improved Cooldown1,250Spirit+10% Ammo
Superior Cooldown4,250Spirit+15% Ammo
  • Ammo Scavenger additional increases Ammo by +2 Per Soul secured or denied from an entity.
  • Melee Charge has a chance to either reload the player's weapon instantly or give up to +100% bonus ammo when hitting a Heavy Melee attack against an enemy.

Map spawns[edit | edit source]

  • Golden Statues can provide a permanent increase: +4% Ammo before 10 minutes, or +6% Ammo before 30 minutes, or +8% Ammo after 30 minutes.
  • Power up runes can provide a temporary Gun buff that provides +40% Ammo for 160 seconds.