Update
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Changes
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September 26, 2024
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- Updated Viscous icon to look more different from Dynamo.
- Viscous cleanse is now part of the T2.
- Viscous enemy warning time increased from 0.35s to 0.45s.
- Bullet Damage reduced from 13 to 12.
- Can now use down dash during Viscous.
- Fixed Phantom Strike not positioning you correctly when using it with your Viscous.
- Viscous post cast delay reduced from 0.5s to 0.2s.
- Viscous will now show a red preview for when the punch is out of range but within 2x of the cast range.
- Updated wall bounce effects for Viscous in ball form.
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September 12, 2024
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- Viscous Viscous effects have been adjusted.
- Viscous now correctly knocks people in Viscous up in the air.
- Improved various issues with the camera.
- Puddle punch now telegraphs an effect before it forms.
- Base bullet damage reduced from 14 to 13.
- Viscous damage reduced from 110 to 100.
- Viscous turn rate improved a bit.
- Viscous stun frequency cooldown improved from 1.5s to 1.25s.
- Fixed Viscous piercing Unstoppable.
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September 1, 2024
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- Viscous base cast range from 60m to 40m.
- Viscous T2 damage from +50 to +35.
- Viscous base cooldown increased from 24 to 28.
- Viscous now knocks people less high into the air.
- Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
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August 29, 2024
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- Updated Viscous primary fire sound.
- Primary Fire redesigned to make it more usable and have improved damage and scaling.
- Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
- Viscous Spirit Scaling increased from 1.4 to 1.5.
- Viscous Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
- Viscous damage increased from 100% to 110% of Light Melee.
- Viscous T2 is now +50 damage and +20% movement slow (was -10s cooldown).
- Viscous T3 is now -12s cooldown (was +80 damage and +20% movement slow).
- Viscous: delay before punch increased from 0.25s to 0.35s.
- Viscous Spirit Scaling increased from 1.05 to 1.3.
- Viscous acceleration increased.
- Viscous base turn radius and turn radius after bouncing has been increased.
- Fixed a bug where Viscous would have the direction and trail particle stuck on.
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August 15, 2024
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- Fixed Viscous direct hits counting as the second hit.
- Fix Damage prevention after being hit by Viscous' Viscous being reduced by Debuff Reducer.
- Viscous cast range increased from 25m to 30m.
- Viscous T2 cooldown reduced from -25s to -22s.
- Viscous now deals light melee damage and is affected by melee items.
- Viscous Charge Delay increased from 0.5s to 1.5s.
- Viscous duration reduced from 12s to 10s.
- Viscous T1 duration reduced from +6s to +5s.
- Viscous cooldown increased from 80s to 90s.
- Viscous now deals 50% damage to bosses.
- Viscous spirit resist reduced from 80% to 70%.
- Viscous bullet resist reduced from 70% to 60%.
- Viscous can now only stun and damage a target once every 1.5s, up from once every 1.0s.
- Viscous acceleration lowered a bit.
- Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning.
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August 6, 2024
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- Added a directional arrow particle effect to Viscous for Viscous.
- Added additional particles while using Viscous.
- Fixed hit detection on Viscous and Viscous.
- Fixed Viscous having 2x the range of the tooltip.
- Fixed Viscous being able to target behind puddle.
- Fixed Viscous using Guardians as a surface to punch from.
- Viscous Range reduced from 70m to 60m.
- Viscous now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Viscous Cooldown from 18s to 20s.
- Viscous Base Damage from 120 to 110.
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August 1, 2024
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- Added a new hero, Viscous. He's green.
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