Update
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Changes
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September 12, 2024
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- Fixed issues with Haze hitting targets behind walls.
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August 29, 2024
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- Base bullet damage increased from 5.3 to 5.6.
- Haze impact damage happens immediately, rather than after the brief drowsy period.
- Haze drowsy period before sleep kicks in increased from 0.25 to 0.35.
- Haze cooldown reduced from 27s to 25s.
- Haze radius reduced from 20m to 18m.
- Haze T2 max stacks increased from +30 to +40.
- Haze now provides +2 Weapon Damage in the base ability (similar to the T1).
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August 15, 2024
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- Updated Haze Haze cast, projectile loop and whizby.
- Updated Haze Haze sound.
- Removed Haze Haze voice line for everyone except the casting player and spectators.
- Haze now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period).
- Haze T2 from +6s Duration to +5s.
- Haze T3 reduced from +0.25 to +0.2.
- Haze T1 increased from +6 to +7.
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August 1, 2024
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- Bullet damage falloff is now 20% more falloff than default.
- Can now cast Haze while on zipline.
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July 18, 2024
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- Base ammo increased by 5% (except for Haze and Wraith).
- Haze min sleep time reduced from 0.3 to 0.2.
- Haze wake-up time reduced from 0.15 to 0.1.
- Haze projectile size reduced by 10%.
- Haze T1 and T2 swapped.
- Haze damage per stack reduced from 0.25 to 0.2.
- Haze fire rate increased from +20% to +25%.
- Haze radius increased from 14m to 15m.
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July 11, 2024
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- Global base Ammo increased by 5% (except for Wraith and Haze).
- Ammo scaling with spirit power reduced from 0.6 to 0.5.
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July 4, 2024
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- Haze no longer instantly grants sprint.
- Haze duration increased from 6s to 8s.
- Haze T1 is now -15s CD.
- Haze T2 is now +6 Invis Sprint.
- Haze T3 is now Gain +30% Bullet Lifesteal for 8s.
- Haze T1 changed from +1s Sleep Duration to Drains 1 Stamina.
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June 27, 2024
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- Haze T1 increased from +5 Weapon Damage to +6.
- Fixed various bugs with the fire rate on Haze (net effect of the bugs was that it often fired a little faster than it was intended to).
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June 20, 2024
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- Updated Haze and Silence Glyph tooltips to clarify that they do not cancel channeling abilities.
- Haze cooldown reduced from 29s to 27s.
- Haze T2 cooldown changed from -15s to -13s.
- Haze T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen".
- Haze bonus damage no longer ignores bullet falloff.
- Haze cast point reduced from 0.8s to 0.4s.
- Haze move speed increased from 3.5 to 4.
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June 13, 2024
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- Haze damage Spirit growth increased from 2.5 to 2.8.
- Haze T3 is now -12% Bullet Resistance for 6 seconds.
- Haze T1 increased from +4 m/s Invis Sprint Speed to +5.
- Haze causes your footsteps to be silent.
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June 6, 2024
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- Haze T3 damage reduction on target improved from -30% to -40%.
- Haze sprint speed now instantly kicks in after casting it.
- Haze cooldown reduced from 160s to 130s.
- Haze T2 changed to -40s Cooldown.
- Haze T3 changed to +1 Targets Hit Per Shot.
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May 30, 2024
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- Haze cooldown increased from 27 to 29.
- Haze spirit scaling increased from 2.2 to 2.5.
- Haze T2 and T3 swapped.
- Haze T3 cooldown improved from -20s to -25s.
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May 23, 2024
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- Added unique Haze footstep sound effects.
- Improved visibility of Haze's bullet and travel path.
- Haze no longer breaks invisibility when cast (previously was part of the T3).
- Haze Spirit scaling increased from 2.3 to 2.6.
- Haze no longer gets +140 damage with the T3.
- Haze T3 is now "-30% Damage Penalty On Victim for 4s after wakeup".
- Haze cast time increased from 0.7s to 0.8s.
- Haze evasion from 70% to 50%.
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May 16, 2024
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- Haze cooldown increased from 25s to 27s.
- Haze cooldown reduced from 45s to 35s.
- Haze T1 changed to +4 Invis Sprint.
- Haze T2 is now -20s Cooldown.
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May 3, 2024
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- Fixed Haze decimal point display.
- Haze bonus Fire Rate reduced from +30 to +20.
- Haze duration scaling from Spirit improved from 0.2 to 0.3.
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