Haze/Update history

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Revision as of 18:39, 24 September 2024 by Mgpt (talk | contribs) (subpage)
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Update Changes

September 12, 2024

  • Fixed issues with Haze hitting targets behind walls.

August 29, 2024

  • Base bullet damage increased from 5.3 to 5.6.
  • Haze impact damage happens immediately, rather than after the brief drowsy period.
  • Haze drowsy period before sleep kicks in increased from 0.25 to 0.35.
  • Haze cooldown reduced from 27s to 25s.
  • Haze radius reduced from 20m to 18m.
  • Haze T2 max stacks increased from +30 to +40.
  • Haze now provides +2 Weapon Damage in the base ability (similar to the T1).

August 15, 2024

  • Updated Haze Haze cast, projectile loop and whizby.
  • Updated Haze Haze sound.
  • Removed Haze Haze voice line for everyone except the casting player and spectators.
  • Haze now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period).
  • Haze T2 from +6s Duration to +5s.
  • Haze T3 reduced from +0.25 to +0.2.
  • Haze T1 increased from +6 to +7.

August 1, 2024

  • Bullet damage falloff is now 20% more falloff than default.
  • Can now cast Haze while on zipline.

July 18, 2024

  • Base ammo increased by 5% (except for Haze and Wraith).
  • Haze min sleep time reduced from 0.3 to 0.2.
  • Haze wake-up time reduced from 0.15 to 0.1.
  • Haze projectile size reduced by 10%.
  • Haze T1 and T2 swapped.
  • Haze damage per stack reduced from 0.25 to 0.2.
  • Haze fire rate increased from +20% to +25%.
  • Haze radius increased from 14m to 15m.

July 11, 2024

  • Global base Ammo increased by 5% (except for Wraith and Haze).
  • Ammo scaling with spirit power reduced from 0.6 to 0.5.

July 4, 2024

  • Haze no longer instantly grants sprint.
  • Haze duration increased from 6s to 8s.
  • Haze T1 is now -15s CD.
  • Haze T2 is now +6 Invis Sprint.
  • Haze T3 is now Gain +30% Bullet Lifesteal for 8s.
  • Haze T1 changed from +1s Sleep Duration to Drains 1 Stamina.

June 27, 2024

  • Haze T1 increased from +5 Weapon Damage to +6.
  • Fixed various bugs with the fire rate on Haze (net effect of the bugs was that it often fired a little faster than it was intended to).

June 20, 2024

  • Updated Haze and Silence Glyph tooltips to clarify that they do not cancel channeling abilities.
  • Haze cooldown reduced from 29s to 27s.
  • Haze T2 cooldown changed from -15s to -13s.
  • Haze T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen".
  • Haze bonus damage no longer ignores bullet falloff.
  • Haze cast point reduced from 0.8s to 0.4s.
  • Haze move speed increased from 3.5 to 4.

June 13, 2024

  • Haze damage Spirit growth increased from 2.5 to 2.8.
  • Haze T3 is now -12% Bullet Resistance for 6 seconds.
  • Haze T1 increased from +4 m/s Invis Sprint Speed to +5.
  • Haze causes your footsteps to be silent.

June 6, 2024

  • Haze T3 damage reduction on target improved from -30% to -40%.
  • Haze sprint speed now instantly kicks in after casting it.
  • Haze cooldown reduced from 160s to 130s.
  • Haze T2 changed to -40s Cooldown.
  • Haze T3 changed to +1 Targets Hit Per Shot.

May 30, 2024

  • Haze cooldown increased from 27 to 29.
  • Haze spirit scaling increased from 2.2 to 2.5.
  • Haze T2 and T3 swapped.
  • Haze T3 cooldown improved from -20s to -25s.

May 23, 2024

  • Added unique Haze footstep sound effects.
  • Improved visibility of Haze's bullet and travel path.
  • Haze no longer breaks invisibility when cast (previously was part of the T3).
  • Haze Spirit scaling increased from 2.3 to 2.6.
  • Haze no longer gets +140 damage with the T3.
  • Haze T3 is now "-30% Damage Penalty On Victim for 4s after wakeup".
  • Haze cast time increased from 0.7s to 0.8s.
  • Haze evasion from 70% to 50%.

May 16, 2024

  • Haze cooldown increased from 25s to 27s.
  • Haze cooldown reduced from 45s to 35s.
  • Haze T1 changed to +4 Invis Sprint.
  • Haze T2 is now -20s Cooldown.

May 3, 2024

  • Fixed Haze decimal point display.
  • Haze bonus Fire Rate reduced from +30 to +20.
  • Haze duration scaling from Spirit improved from 0.2 to 0.3.