Update:August 22, 2024

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Revision as of 06:13, 7 September 2024 by QuinnBinn (talk | contribs) (Created page with "== General Changes == * Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter. === Fixes === * Fixed shotgun heroes applying buildup effects like {{Pic link|Toxic Bullets|size=20}} instantly on {{Pic link|Ricochet|size=20|txt=Ricocheted}} enemies. == Item Changes == === Weapon Items === ==== {{Pic link|High-Velocity Mag|size=20}} ==== * Fixed affect...")
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General Changes

  • Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.

Fixes

Item Changes

Weapon Items

High-Velocity Mag

  • Fixed affecting some abilities

Siphon Bullets

  • Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
  • Fixed Siphon Bullets acting as spirit damage for ability and item procs.

Vitality Items

Reactive Barrier

  • Cooldown increased: 20s → 30s.

Return Fire

  • Bullet Damage Reflected reduced: 80% → 70%.

Spirit Items

Silence Glyph

  • Damage reduced: 150 → 100.
  • Spirit Damage Scaling reduced: x1.5x1.0.
  • Cast Range reduced: 40m → 25m.
  • Sprint Speed reduced: 2m/s → 1m/s.
  • Spirit Shield reduced: +225 → +200.

Hero Changes

File:MM.png [[|]] Ivy

Ability {{{1}}} not found Air Drop

  • Air Drop now silences the ally being carried until they are released.

File:MM.png [[|]] Shiv

Ability {{{1}}} not found Bloodletting

  • Incoming Damage Deferred reduced: 40% → 30%.