Viscous/Update history

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Revision as of 22:30, 23 November 2024 by Mandon (talk | contribs) (nov 21)
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Update Changes

November 21, 2024

  • The Cube regen reduced from 40 to 35
  • The Cube T2 regen reduced from +35 to +30
  • The Cube regen spirit power scaling reduced from 0.2 to 0.18
  • Puddle Punch can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)

October 24, 2024

  • The Cube health regen now scales with spirit at 0.2
  • Goo Ball down dash ability moved from T3 to base ability
  • Goo Ball size now increases with range upgrades (doesn't affect collision with world)
  • Fixed some hit detection issues with Goo Ball

October 10, 2024

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • The Cube cleanse is now part of the T2.
  • Puddle Punch enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Goo Ball.
  • Fixed Phantom Strike not positioning you correctly when using it with your Goo Ball.
  • Splatter post cast delay reduced from 0.5s to 0.2s.
  • Puddle Punch will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

September 12, 2024

  • Viscous Splatter effects have been adjusted.
  • Puddle Punch now correctly knocks people in The Cube up in the air.
  • Improved various issues with the camera.
  • Puddle punch now telegraphs an effect before it forms.
  • Base bullet damage reduced from 14 to 13.
  • Splatter damage reduced from 110 to 100.
  • Goo Ball turn rate improved a bit.
  • Goo Ball stun frequency cooldown improved from 1.5s to 1.25s.
  • Fixed Puddle Punch piercing Unstoppable.

September 1, 2024

  • Puddle Punch base cast range from 60m to 40m.
  • Puddle Punch T2 damage from +50 to +35.
  • Puddle Punch base cooldown increased from 24 to 28.
  • Puddle Punch now knocks people less high into the air.
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.

August 29, 2024

  • Updated Viscous primary fire sound.
  • Primary Fire redesigned to make it more usable and have improved damage and scaling.
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
  • Splatter Spirit Scaling increased from 1.4 to 1.5.
  • Splatter Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
  • Puddle Punch damage increased from 100% to 110% of Light Melee.
  • Puddle Punch T2 is now +50 damage and +20% movement slow (was -10s cooldown).
  • Puddle Punch T3 is now -12s cooldown (was +80 damage and +20% movement slow).
  • Puddle Punch: delay before punch increased from 0.25s to 0.35s.
  • Goo Ball Spirit Scaling increased from 1.05 to 1.3.
  • Goo Ball acceleration increased.
  • Goo Ball base turn radius and turn radius after bouncing has been increased.
  • Fixed a bug where Goo Ball would have the direction and trail particle stuck on.

August 15, 2024

  • Fixed Splatter direct hits counting as the second hit.
  • Fix Damage prevention after being hit by Viscous' Goo Ball being reduced by Debuff Reducer.
  • The Cube cast range increased from 25m to 30m.
  • The Cube T2 cooldown reduced from -25s to -22s.
  • Puddle Punch now deals light melee damage and is affected by melee items.
  • Puddle Punch Charge Delay increased from 0.5s to 1.5s.
  • Goo Ball duration reduced from 12s to 10s.
  • Goo Ball T1 duration reduced from +6s to +5s.
  • Goo Ball cooldown increased from 80s to 90s.
  • Goo Ball now deals 50% damage to bosses.
  • Goo Ball spirit resist reduced from 80% to 70%.
  • Goo Ball bullet resist reduced from 70% to 60%.
  • Goo Ball can now only stun and damage a target once every 1.5s, up from once every 1.0s.
  • Goo Ball acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning.

August 6, 2024

August 1, 2024

  • Added a new hero, Viscous. He's green.