General Changes
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Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.
Item Changes
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Weapon Items
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Fixed affecting some abilities
Siphon Bullets
Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
Fixed Siphon Bullets acting as spirit damage for ability and item procs.
Vitality Items
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Reactive Barrier
Cooldown increased: 20s → 30s .
Return Fire
Bullet Damage Reflected reduced: 80% → 70% .
Spirit Items
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Silence Glyph
Damage reduced: 150 → 100 .
Spirit Damage Scaling reduced: ( x 1.5 ) → ( x 1.0 ) .
Cast Range reduced: 40m → 25m .
Sprint Speed reduced: 2 m/s → 1 m/s .
Spirit Shield reduced: +225 → +200 .
Hero Changes
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Air Drop now silences the ally being carried until they are released.
Incoming Damage Deferred reduced: 40% → 30% .