Viscous/Update history

Revision as of 03:08, 28 September 2024 by Dragon Installman (talk | contribs) (September 26, 2024)
Update Changes

September 26, 2024

  • Updated Viscous icon to look more different from Dynamo.
  • Viscous cleanse is now part of the T2.
  • Viscous enemy warning time increased from 0.35s to 0.45s.
  • Bullet Damage reduced from 13 to 12.
  • Can now use down dash during Viscous.
  • Fixed Phantom Strike not positioning you correctly when using it with your Viscous.
  • Viscous post cast delay reduced from 0.5s to 0.2s.
  • Viscous will now show a red preview for when the punch is out of range but within 2x of the cast range.
  • Updated wall bounce effects for Viscous in ball form.

September 12, 2024

  • Viscous Viscous effects have been adjusted.
  • Viscous now correctly knocks people in Viscous up in the air.
  • Improved various issues with the camera.
  • Puddle punch now telegraphs an effect before it forms.
  • Base bullet damage reduced from 14 to 13.
  • Viscous damage reduced from 110 to 100.
  • Viscous turn rate improved a bit.
  • Viscous stun frequency cooldown improved from 1.5s to 1.25s.
  • Fixed Viscous piercing Unstoppable.

September 1, 2024

  • Viscous base cast range from 60m to 40m.
  • Viscous T2 damage from +50 to +35.
  • Viscous base cooldown increased from 24 to 28.
  • Viscous now knocks people less high into the air.
  • Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.

August 29, 2024

  • Updated Viscous primary fire sound.
  • Primary Fire redesigned to make it more usable and have improved damage and scaling.
  • Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
  • Viscous Spirit Scaling increased from 1.4 to 1.5.
  • Viscous Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
  • Viscous damage increased from 100% to 110% of Light Melee.
  • Viscous T2 is now +50 damage and +20% movement slow (was -10s cooldown).
  • Viscous T3 is now -12s cooldown (was +80 damage and +20% movement slow).
  • Viscous: delay before punch increased from 0.25s to 0.35s.
  • Viscous Spirit Scaling increased from 1.05 to 1.3.
  • Viscous acceleration increased.
  • Viscous base turn radius and turn radius after bouncing has been increased.
  • Fixed a bug where Viscous would have the direction and trail particle stuck on.

August 15, 2024

  • Fixed Viscous direct hits counting as the second hit.
  • Fix Damage prevention after being hit by Viscous' Viscous being reduced by Debuff Reducer.
  • Viscous cast range increased from 25m to 30m.
  • Viscous T2 cooldown reduced from -25s to -22s.
  • Viscous now deals light melee damage and is affected by melee items.
  • Viscous Charge Delay increased from 0.5s to 1.5s.
  • Viscous duration reduced from 12s to 10s.
  • Viscous T1 duration reduced from +6s to +5s.
  • Viscous cooldown increased from 80s to 90s.
  • Viscous now deals 50% damage to bosses.
  • Viscous spirit resist reduced from 80% to 70%.
  • Viscous bullet resist reduced from 70% to 60%.
  • Viscous can now only stun and damage a target once every 1.5s, up from once every 1.0s.
  • Viscous acceleration lowered a bit.
  • Stunning or immobilizing Viscous now stops the ball from moving, and prevents him from doing damage and stunning.

August 6, 2024

  • Added a directional arrow particle effect to Viscous for Viscous.
  • Added additional particles while using Viscous.
  • Fixed hit detection on Viscous and Viscous.
  • Fixed Viscous having 2x the range of the tooltip.
  • Fixed Viscous being able to target behind puddle.
  • Fixed Viscous using Guardians as a surface to punch from.
  • Viscous Range reduced from 70m to 60m.
  • Viscous now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
  • Viscous Cooldown from 18s to 20s.
  • Viscous Base Damage from 120 to 110.

August 1, 2024

  • Added a new hero, Viscous. He's green.