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Viscous
Revision as of 03:54, 27 September 2024 by
Iceberg
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Update
Changes
September 12, 2024
Viscous
Viscous
effects have been adjusted.
Viscous
now correctly knocks people in
Viscous
up in the air.
Improved various issues with the camera.
Puddle punch now telegraphs an effect before it forms.
Base bullet damage reduced from 14 to 13.
Viscous
damage reduced from 110 to 100.
Viscous
turn rate improved a bit.
Viscous
stun frequency cooldown improved from 1.5s to 1.25s.
Fixed
Viscous
piercing
Unstoppable
.
September 1, 2024
Viscous
base cast range from 60m to 40m.
Viscous
T2 damage from +50 to +35.
Viscous
base cooldown increased from 24 to 28.
Viscous
now knocks people less high into the air.
Base clip reduced from 24 to 20, Alt Fire now requires 5 bullets.
August 29, 2024
Updated
Viscous
primary fire sound.
Primary Fire redesigned to make it more usable and have improved damage and scaling.
Now has an Alt Fire that has limited range, but deals AOE damage that cannot headshot.
Viscous
Spirit Scaling increased from 1.4 to 1.5.
Viscous
Damage on 2nd and 3rd hit increased from 66% and 33% to 70% and 50%.
Viscous
damage increased from 100% to 110% of Light Melee.
Viscous
T2 is now +50 damage and +20% movement slow (was -10s cooldown).
Viscous
T3 is now -12s cooldown (was +80 damage and +20% movement slow).
Viscous
: delay before punch increased from 0.25s to 0.35s.
Viscous
Spirit Scaling increased from 1.05 to 1.3.
Viscous
acceleration increased.
Viscous
base turn radius and turn radius after bouncing has been increased.
Fixed a bug where
Viscous
would have the direction and trail particle stuck on.
August 15, 2024
Fixed
Viscous
direct hits counting as the second hit.
Fix Damage prevention after being hit by
Viscous
'
Viscous
being reduced by
Debuff Reducer
.
Viscous
cast range increased from 25m to 30m.
Viscous
T2 cooldown reduced from -25s to -22s.
Viscous
now deals light melee damage and is affected by melee items.
Viscous
Charge Delay increased from 0.5s to 1.5s.
Viscous
duration reduced from 12s to 10s.
Viscous
T1 duration reduced from +6s to +5s.
Viscous
cooldown increased from 80s to 90s.
Viscous
now deals 50% damage to bosses.
Viscous
spirit resist reduced from 80% to 70%.
Viscous
bullet resist reduced from 70% to 60%.
Viscous
can now only stun and damage a target once every 1.5s, up from once every 1.0s.
Viscous
acceleration lowered a bit.
Stunning or immobilizing
Viscous
now stops the ball from moving, and prevents him from doing damage and stunning.
August 6, 2024
Added a directional arrow particle effect to
Viscous
for
Viscous
.
Added additional particles while using
Viscous
.
Fixed hit detection on
Viscous
and
Viscous
.
Fixed
Viscous
having 2x the range of the tooltip.
Fixed
Viscous
being able to target behind puddle.
Fixed
Viscous
using
Guardians
as a surface to punch from.
Viscous
Range reduced from 70m to 60m.
Viscous
now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
Viscous
Cooldown from 18s to 20s.
Viscous
Base Damage from 120 to 110.
August 1, 2024
Added a new hero,
Viscous
. He's green.