Update:August 6, 2024
Updates | ||
---|---|---|
← August 1, 2024 | August 6, 2024 | August 15, 2024 → |
Source: 08-06-2024 Update
Patch notes
- Various adjustments to orb spawning behavior (a bit less horizontal motion and some more variance and details to its motion)
- Server performance improvements
- New categories added to builds are now wider by default
- Added a console command:
deadlock_get_old_builds
, which will download and print out all of the build data for your account prior to the new builds feature - Viscous: Added a directional arrow particle effect to Viscous for Viscous
- Viscous: Added additional particles while using Viscous
- Viscous: Fixed hit detection on Viscous and Viscous
- Viscous: Fixed Viscous having 2x the range of the tooltip.
- Viscous: Fixed Viscous being able to target behind puddle
- Viscous: Fixed Viscous using Guardians as a surface to punch from
- Viscous: Viscous Range reduced from 70m to 60m
- Viscous: Viscous now deals less damage if it hits the same target multiple times. 66% damage for the second hit, 33% damage for the third hit.
- Viscous: Viscous Cooldown from 18s to 20s
- Viscous: Viscous Base Damage from 120 to 110