Module:HeroData

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Revision as of 21:28, 20 September 2024 by Sur (talk | contribs) (temp save, unfinished write_infobox)
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Module documentation [edit] [purge]

Overview

This module provides functions to create hero infoboxes, statboxes, or retrieve hero information using the data uploaded to Data:HeroData.json.

Both will automatically be translated depending on the language selected. If called on

  • Page - translates to english
  • Page/en - translates to english
  • Page/es - translates to spanish

See Template:Lang for more

Functions

get_hero_var

Retrieve a hero variable's value, such as Abram's MaxHealth

Parameters

  • hero_name - Name of the hero in english, or key of the hero. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
  • hero_var - Key of the hero's variable, see Data:HeroData.json
  • sig_figs_or_localize - OPTIONAL, # of sig figs to round to if retrieving a float, or "true" if its a string that should be localized. See Localizable values section.

Note: Recommended to use hero key where possible, i.e. hero_atlas as its O(1) time complexity instead of hero name (Abrams) which is O(N).

Examples

From wikitext:
Using hero name in english

{{#invoke:HeroData|get_hero_var|Abrams|MaxHealth}}

Script error: The function "get_hero_var" does not exist.


Using hero key

{{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth}}

Script error: The function "get_hero_var" does not exist.


{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange}}

Script error: The function "get_hero_var" does not exist.


Round to 2 sig figs

{{#invoke:HeroData|get_hero_var|Abrams|FalloffStartRange|2}}

Script error: The function "get_hero_var" does not exist.


{{#invoke:HeroData|get_hero_var|Abrams|WeaponName}}

Script error: The function "get_hero_var" does not exist.


Localize

{{#invoke:HeroData|get_hero_var|Abrams|WeaponName|true}}

Script error: The function "get_hero_var" does not exist.

Notes

Only usable on variables that are integers, strings, or floats (meaning not dictionaries/hashes or arrays/lists).

If using sig_figs parameter, ensure the value is a float.

If using localize parameter, ensure the value is a string. See Data:HeroData.json, you will notice that hero_astro's "Lore" variable has the value "hero_astro_lore". This key is then sent to Module:Lang which checks for it in Data:Lang_en.json (or a different language).

get_list_elem

Retrieve a specified element from a list

Parameters

  • hero_name - Name of the hero in english, or hero key. Preferred and recommended to use hero key, as its much more efficient. Search for the key in Data:HeroData.json
  • hero_var - Key of the hero's variable, see Data:HeroData.json
  • number - Index to retrieve from the list. 1 for 1st element, 2 for 2nd element, etc.
  • localize - OPTIONAL - "true" if its a string that should be localized. See Localizable values section.

Example

From wikitext:
Using hero name in english

{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2}}

Script error: The function "get_list_elem" does not exist.


Using hero key

{{#invoke:HeroData|get_list_elem|hero_atlas|WeaponTypes|2}}

Script error: The function "get_list_elem" does not exist.


{{#invoke:HeroData|get_list_elem|Abrams|WeaponTypes|2|true}}

Script error: The function "get_list_elem" does not exist.

write_infobox

Writes a Template:Infobox_hero template call for a given hero

Parameters

  • hero_name – Name of the hero, in english

Example

From wikitext:

{{#invoke:HeroData|write_infobox|HERO_NAME}}

Which outputs

[[Image:Script error: The function "get_hero_var" does not exist._MM.png|frameless|center|35px]]
[[File:{{{card}}}|190px|alt={{{BASEPAGENAME}}}]]
Weapon:
"Script error: The function "get_hero_var" does not exist."


BASE STATS

Weapon Stats
DPS: Script error: The function "get_hero_var" does not exist.
Bullet Damage: Script error: The function "get_hero_var" does not exist.
Ammo:

Script error: The function "get_hero_var" does not exist.

Bullets per sec:

Script error: The function "get_hero_var" does not exist.

Reload Time:

Script error: The function "get_hero_var" does not exist.s

Bullet Velocity:

Script error: The function "get_hero_var" does not exist.m/s

Light Melee: Script error: The function "get_hero_var" does not exist.
Heavy Melee: Script error: The function "get_hero_var" does not exist.
Falloff Range: Script error: The function "get_hero_var" does not exist.m → Script error: The function "get_hero_var" does not exist.m
Vitality Stats
Health:

Script error: The function "get_hero_var" does not exist.

Health Regen:

Script error: The function "get_hero_var" does not exist.

Bullet Resist:

Script error: The function "get_hero_var" does not exist.%

Spirit Resist:

Script error: The function "get_hero_var" does not exist.%

Move Speed:

Script error: The function "get_hero_var" does not exist.m/s

Sprint Speed:

Script error: The function "get_hero_var" does not exist.m/s

Stamina:

Script error: The function "get_hero_var" does not exist.


write_stat_infoboxes

Writes all 3 Template:Infobox_stat template calls (Weapon, Vitality, Spirit) for a given hero

Parameters

  • hero_name – Name of the hero, in english

Example

From wikitext:

{{#invoke:HeroData|write_stat_infoboxes|HERO_NAME}}

Which outputs Script error: The function "write_stat_infoboxes" does not exist.

write_hero_comparison_table

Writes the Hero Comparison table for a specific Level and Spirit Power

Parameters

  • level - Number of Levels / Power Increases
  • spirit_power - Amount of Spirit power

Both parameters are optional, as if both are 0 or not provided, the outputted table will be at base and will also include the level/SS scaling in each cell along with the base value, rather than the scaled value.

Example

From wikitext:

{{#invoke:HeroData|write_hero_comparison_table|LEVEL|SPIRITPOWER}}

Which outputs Script error: The function "write_hero_comparison_table" does not exist.

Localizable values

Localizable values as of writing this:

  • Lore
  • Playstyle
  • Role
  • WeaponDescription
  • WeaponName
  • elements in WeaponTypes
  • elements in RecommendedItems

local p = {};
local heroes_data = mw.loadJsonData("Data:HeroData.json")
local attributes_data = mw.loadJsonData("Data:AttributeData.json")
local util_module = require('Module:Utilities')
local attribute_module = require('Module:AttributeData')

-- returns the table of a specific item, used by external modules
function p.get_json_item(name)
	for i,v in pairs(heroes_data) do
		if (v["Name"] == name) then
			return v
		end
	end
	return nil
end


--{{#invoke:HeroData|get_hero_stat|HERO_NAME|STAT_NAME}}--
p.get_hero_stat = function(frame)
	local hero_name = frame.args[1]
	local hero_stat_key = frame.args[2]
	
	local hero = p.get_json_item(hero_name)
	if(hero == nil) then return "Hero Not Found" end
	
	local var_value = hero[hero_stat_key]
	if(var_value == nil) then return 0 end

	return var_value
end


--If the hero scales with the stat, it returns {{Ss|value}} or {{Ls|value}}, else blank string
--{{#invoke:HeroData|get_hero_scalar_str_invoke|HERO_NAME|STAT_NAME}}--
p.get_hero_scalar_str_invoke = function(frame)
	local hero_name = frame.args[1]
	local hero_stat_key = frame.args[2]
	local hero_data = p.get_json_item(hero_name)
	if(hero_data == nil) then return "Hero Not Found" end
	return p.get_hero_scalar_str(hero_data, hero_stat_key) --surely theres a better way
end

function p.get_hero_scalar_str(hero, hero_stat_key)
	local scaling_type_full
	local scaling_data
	local scaling_value
	local scaling_types = {"Spirit", "Level"}
	local scaling_abbrevs = {"Ss", "Ls"}
	
	for index, scaling_type in ipairs(scaling_types) do
		scaling_type_full = scaling_type .. "Scaling"
		scaling_data = hero[scaling_type_full]
		
		--If the scaling data exists
		if (scaling_data ~= nil) then 
			scaling_value = scaling_data[hero_stat_key]
			
			--If the stat scales
			if (scaling_value ~= nil) then
				scaling_value = util_module.round_to_sig_fig(scaling_value, 3)
				
				--The hero has a scaling value with this stat
				local template_title = "Template:" .. scaling_abbrevs[index] --scaling type's abbreviation
				
				local template_args = {}
				template_args["1"] = scaling_value --store in 1st arg for {{{1}}} to grab it from {{SS}} or {{LS}} template
				
				local template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
				return template_call
			end
		end
	end
	
	-- Otherwise return empty string
	return ""
end

--HERO_NAME in english
--{{#invoke:HeroData|write_infobox|HERO_NAME}}--
p.write_infobox = function(frame)
	-- Get hero data
    hero_name = frame.args[1]
    hero_data = p.get_json_item(hero_name)
    if(hero_data == nil) then return "Hero Not Found" end
    
    -- Attributes to include in the infobox call
    local infobox_attributes = {
    	Weapon = {"DPS", "ClipSize", "RoundsPerSecond", "ReloadTime"},
    	Vitality = {"MaxHealth", "BulletResist", "SpiritResist", "MoveSpeed"}
    }
    
    -- Declarations and initializations
    local category_data = attribute_module.get_category_data()
    local stats
    local stat_data
    local alternate_name
    local stat_value
    local label
    local postfix
    
    local templateArgs = {}
    
    -- Iterate attribute categories
    for _, category in ipairs(infobox_attributes) do
		stats = attributes_data[category]
		if (stats ~= nil) then -- Ensure the category is in the hero data
			
			-- Iterate attributes to be called by infobox
			for _, stat_name in ipairs(infobox_attributes[category]) do
				stat_data = stats[stat_name]
				alternate_name = stat_data["alternate_name"]
				
				-- gets the stat's value if its under either its alternate name or real name
				stat_value = hero_data[alternate_name]
				if (stat_value == nil) then 
					stat_value = hero_data[stat_name]
					if (stat_value == nil) then
						stat_value = 0 --default to 0 if not present
					end
				end
					
				--Round value to 3 significant figures
				stat_value = util_module.round_to_sig_fig(stat_value, 3)
				
				 
				-- get label and postfix
				label = util_module.call_lang(stat_data["label"])
				postfix = stat_data["postfix"]
				if (postfix == nil) then 
					postfix = ""
				else
					postfix = util_module.call_lang(postfix)
				end
			end
		end
	
	end
    
    for stat_name, stat_value in pairs(hero_data) do
        if (type(stat_value) ~= "table") then  -- skips complex nested tables
            templateArgs[stat_name] = stat_value
        end
    end
    
    -- Use expandTemplate to evaluate the Infobox_hero template
    local templateTitle = mw.title.new("Template:Infobox_hero")
    local expandedTemplate = mw.getCurrentFrame():expandTemplate{ title = templateTitle, args = templateArgs }
    
    return expandedTemplate
end



--{{#invoke:HeroData|write_stat_boxes|HERO_NAME}}
--Creates {{StatBox}}'s' for the 3 categories Weapon, Vitality, Spirit
p.write_stat_boxes = function(frame)
	local hero_name = frame.args[1]
	if(hero_name == nil) then return "Hero parameter missing" end
	
	-- Use expandTemplate to evaluate the Infobox_hero template
    local template_title = mw.title.new("Template:StatBox") --name of the template
    local template_calls = "" --all template calls concatenated
    local template_call --current template call
	local template_args = {} --current template arguments
	local cell_values --current cell values
	local cell_value --current cell value
	local label --current stat's label
	local postfix --current stat's postfix
	local alternate_name --current stat's alternate name, used to locate the stat in hero data
	local stat_value --current stat's numerical value in the hero data
	local hero_data = p.get_json_item(hero_name)
	local stats --stats of the current category
	local image_file_name --name of the image_file to check
	local image_file --mw returned image file
	local extra_blank_cell --add a blank cell after certain stats
	local stats_to_add_blank_after = {BulletLifesteal = true, CritDamageReceivedScale = true}
	if (hero_data == nil) then return "Hero Not Found in AttrData" end
	local category_data = attribute_module.get_category_data()
	
	for _, category in ipairs(attributes_data["_category_order"]) do
		stats = attributes_data[category]
		local category_values = category_data[category]
		template_args["box_name"] = category_values.unlocalized_name
		template_args["box_rgb"] = category_values.rgb
		template_args["num_cols"] = 2
		cell_values = ""
		
		-- Determine cell values
		for _, stat_name in ipairs(stats["_attribute_order"]) do
			stat_data = stats[stat_name]
			alternate_name = stat_data["alternate_name"]
			
			-- gets the stat's value if its under either its alternate name or real name
			stat_value = hero_data[alternate_name]
			if (stat_value == nil) then 
				stat_value = hero_data[stat_name]
				if (stat_value == nil) then
					stat_value = 0 --default to 0 if not present
				end
			end
				
			--Round value to 3 significant figures
			stat_value = util_module.round_to_sig_fig(stat_value, 3)
			
			 
			-- get label and postfix
			label = util_module.call_lang(stat_data["label"])
			postfix = stat_data["postfix"]
			if (postfix == nil) then 
				postfix = ""
			else
				postfix = util_module.call_lang(postfix)
			end
			
			-- Check if icon file exists, and if not, don't use any image
			image_file_name = 'File:AttributeIcon' .. stat_name .. '.png'
			image_file_name = util_module.get_image_file(image_file_name)
			
			-- Add an empty cell following some stats to align them correctly as seen in game
			if (stats_to_add_blank_after[stat_name]) then
				extra_blank_cell = " ," --prefixed space is needed
			else
				extra_blank_cell = ""
			end
			
			-- Add the scaling str if it scales
			local scalar_str = p.get_hero_scalar_str(hero_data, stat_name)
			
			-- Set cell value as "Icon StatvaluePostfix Statname Scaling,"
			-- If icon file already exists, set it to #REDIRECT to the duplicate file page
			cell_value = image_file_name .. " " .. stat_value  .. postfix .. " " .. label .. " " .. scalar_str .. "," .. extra_blank_cell
			
			cell_values = cell_values .. cell_value --add value to values list
		end
		template_args["cell_values"] = cell_values
		
		
		-- Write current call
		template_call = mw.getCurrentFrame():expandTemplate{ title = template_title, args = template_args }
	
		-- Add call to the set of calls
		template_calls = template_calls .. "\n" .. template_call
	end
	
	-- Add a few newlines below the template calls to give space for the hover box
	template_calls = template_calls .. "\n\n"
	
	return template_calls
end



	



return p