Shrine
Shrines are defensive Structures located in pairs within each team's base. They are the final objectives that must be destroyed before the Patron can be damaged.
Overview
Shrines appear to be a metallic chair or throne, with a modified Guardian sitting atop it. The guardian seems to have a conductive metal crown instead of the usual brazier head found on standard guardians, which it uses to target nearby Troopers.
Shrines are found in pairs within each team's base, located on opposite sides to each other. The Patron will patrol between each Shrine, and defend any that are under attack. Shrines have the lowest base health of any structure at 4,000 Health.
Despite being able to target Troopers, Shrines cannot actually deal damage to them or Heroes, rendering them harmless.
Durability
Like Base Guardians, Shrines also have scaling Bullet Resist, albeit at a higher rate. By default, they have 60% Bullet Resist, however with every additional enemy hero nearby, they lose 20%. This is likely to discourage backdooring, and encourage attacking the base as a team.
Nearby Enemy Heroes | Bullet Resist |
---|---|
0 | 60% |
1 | 40% |
2 | 20% |
3 | 0% |
4 | -20% |
5 | -40% |
6 | -60% |
Shrines are one of three structures capable of regenerating health, alongside Base Guardians and the Patron. If a Shrine is kept out of combat for 60 seconds, it will rapidly regenerate 160 Health/s. Shrines also have backdoor protection, causing them to constantly regenerate health if there are no Troopers nearby.
Destruction
Destroying an individual Shrine will grant each member of your team 500 Souls, an item Flex slot, and an Ability Point.
Once both shrines have been destroyed, the enemy Patron will become vulnerable to damage.