Weapon Damage: Difference between revisions
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SerpentofSet (talk | contribs) Added Navbox of all items that explicitly grant weapon damage |
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Weapon Damage increases [[Bullet Damage]] and Light [[Melee Damage]] (and therefore Heavy Melee Damage). | Weapon Damage increases [[Bullet Damage]] and Light [[Melee Damage]] (and therefore Heavy Melee Damage). | ||
== Sources of Weapon Damage == | |||
All [[Weapon|weapon items]] implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage: | |||
{{Navbox|title=Items|titlestyle=background-color:#ffefd7;text-align:center; | |||
|list1= | |||
{{ItemBox|item_name = Basic Magazine}} | |||
{{ItemBox|item_name = Hollow Point Ward}} | |||
{{ItemBox|item_name = High-Velocity Mag}} | |||
{{ItemBox|item_name = Restorative Shot}} | |||
{{ItemBox|item_name = Slowing Bullets}} | |||
{{ItemBox|item_name = Soul Shredder Bullets}} | |||
{{ItemBox|item_name = Mystic Shot}} | |||
{{ItemBox|item_name = Melee Charge}} | |||
{{ItemBox|item_name = Active Reload}} | |||
{{ItemBox|item_name = Pristine Emblem}} | |||
{{ItemBox|item_name = Headhunter}} | |||
{{ItemBox|item_name = Warp Stone}} | |||
{{ItemBox|item_name = Alchemical Fire}} | |||
{{ItemBox|item_name = Intensifying Magazine}} | |||
{{ItemBox|item_name = Escalating Resilience}} | |||
{{ItemBox|item_name = Titanic Magazine}} | |||
{{ItemBox|item_name = Silencer}} | |||
{{ItemBox|item_name = Frenzy}} | |||
{{ItemBox|item_name = Siphon Bullets}} | |||
{{ItemBox|item_name = Crippling Headshot}} | |||
{{ItemBox|item_name = Glass Cannon}} | |||
{{ItemBox|item_name = Vampiric Burst}} | |||
| | |||
list2= | |||
{{ItemBox|item_name = Extra Health}} | |||
{{ItemBox|item_name = Sprint Boots}} | |||
{{ItemBox|item_name = Bullet Armor}} | |||
{{ItemBox|item_name = Debuff Reducer}} | |||
{{ItemBox|item_name = Health Nova}} | |||
{{ItemBox|item_name = Debuff Remover}} | |||
{{ItemBox|item_name = Improved Bullet Armor}} | |||
{{ItemBox|item_name = Fortitude}} | |||
{{ItemBox|item_name = Veil Walker}} | |||
{{ItemBox|item_name = Inhibitor}} | |||
{{ItemBox|item_name = Leech}} | |||
{{ItemBox|item_name = Phantom Strike}} | |||
{{ItemBox|item_name = Colossus}} | |||
| | |||
list3= | |||
{{ItemBox|item_name = Extra Charge}} | |||
{{ItemBox|item_name = Mystic Burst}} | |||
{{ItemBox|item_name = Improved Burst}} | |||
{{ItemBox|item_name = Rapid Recharge}} | |||
{{ItemBox|item_name = Superior Duration}} | |||
{{ItemBox|item_name = Curse}} | |||
{{ItemBox|item_name = Boundless Spirit}} | |||
}} |
Revision as of 21:16, 26 September 2024
Weapon Damage increases Bullet Damage and Light Melee Damage (and therefore Heavy Melee Damage).
Sources of Weapon Damage
All weapon items implicitly provide weapon damage based on tier. The following items explicitly grant increased weapon damage:
|