Update:August 22, 2024: Difference between revisions
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== Hero Changes == | == Hero Changes == | ||
=== {{HeroIcon| | === {{HeroIcon|Ivy}} === | ||
==== {{AbilityIcon|Air Drop}} ==== | ==== {{AbilityIcon|Air Drop}} ==== | ||
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=== {{HeroIcon|Shiv}} === | === {{HeroIcon|Shiv}} === | ||
==== {{AbilityIcon|Bloodletting}} | ==== {{AbilityIcon|Bloodletting}} ==== | ||
* Incoming Damage Deferred reduced: 40% → <u>30%</u>. | * Incoming Damage Deferred reduced: 40% → <u>30%</u>. | ||
[[Category:Game Updates]] | [[Category:Game Updates]] |
Revision as of 17:33, 19 September 2024
General Changes
- Parrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly thereafter.
Fixes
- Fixed shotgun heroes applying buildup effects like Toxic Bullets instantly on Ricochet enemies.
Item Changes
Weapon Items
High-Velocity Mag
- Fixed affecting some abilities
- Dying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (Rather than returning 1 if the victim killed you back)
- Fixed Siphon Bullets acting as spirit damage for ability and item procs.
Vitality Items
- Cooldown increased: 20s → 30s.
- Bullet Damage Reflected reduced: 80% → 70%.
Spirit Items
- Damage reduced: 150 → 100.
- Spirit Damage Scaling reduced: x1.5 → x1.0.
- Cast Range reduced: 40m → 25m.
- Sprint Speed reduced: 2m/s → 1m/s.
- Spirit Shield reduced: +225 → +200.
Hero Changes
Ivy
Air Drop
- Air Drop now silences the ally being carried until they are released.
Shiv
Bloodletting
- Incoming Damage Deferred reduced: 40% → 30%.