Abrams: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 23: Line 23:
}}
}}


Foo
{{Ability infobox
| name            = Siphon Life
| radius          = 10
| duration        = 4
| cooldown        = 40
| description    = Drain health from enemies in front of you while they are in the radius.
| value1          = 35 {{ss|0.2}}
| effect1        = Damage per Second
| value2          = 100%
| effect2        = Heal vs Heroes
| value3          = 50%
| effect3        = Heal vs Non-Heroes
| upgrade1_value  = -20s
| upgrade1_effect = Cooldown
| upgrade2_value  = +2s
| upgrade2_effect = Duration
| upgrade3_value  = +40
| upgrade3_effect = Damage Per Second
}}
 
{{Ability infobox
| name            = Shoulder Charge
| duration        = 1.2
| cooldown        = 35
| description    = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| value1          = 40 {{ss|2.1}}
| effect1        = Damage
| value2          = 1s
| effect2        = Stun Duration
| upgrade1_value  = -20s
| upgrade1_effect = Cooldown
| upgrade2_value  = +0.5s
| upgrade2_effect = Duration
| upgrade3_value  = +5.5
| upgrade3_effect =  Weapon Damage for '''8s''' after collidating with an enemy
}}
 
{{Ability infobox
| name            = Infernal Resilience
| description    = '''Regenerate''' a portion of incoming damage over time.
| value1          = 17%
| effect1        = Damage regenerated
| value2          = 16s
| effect2        = Regeneration Time
| fact1_value    = +1
| fact1_effect    = Health Regen
| upgrade1_value  = +1.5
| upgrade1_effect = Health Regen
| upgrade2_value  = +150
| upgrade2_effect = Health
| upgrade3_value  = +9%
| upgrade3_effect = Damage regenerated
}}
 
{{Ability infobox
| name            = Seismic Impact
| cooldown        = 150
| description    = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press [{{mouse1}}] to crash down early.
| value1          = 150 {{ss|0.9}}
| effect1        = Damage
| value2          = 1s
| effect2        = Stun Duration
| fact1_value    = 9m
| fact1_effect    = Impact Radius
| upgrade1_value  = -40s
| upgrade1_effect = Health Regen
| upgrade2_value  =
| upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| upgrade3_value  =
| upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
}}

Revision as of 09:28, 24 August 2024

{{{BASEPAGENAME}}}
Weapon:
"Hero Not Found"


BASE STATS

Weapon Stats
DPS: 63
Bullet Damage: 4.68
Ammo:

9

Bullets per sec:

1.67

Reload Time:

Hero Not Founds

Bullet Velocity:

Hero Not Foundm/s

Light Melee: 63
Heavy Melee: 116
Falloff Range: Hero Not Foundm → Hero Not Foundm
Vitality Stats
Health:

600

Health Regen:

1

Bullet Resist:

0%

Spirit Resist:

0%

Move Speed:

6.5m/s

Sprint Speed:

0m/s

Stamina:

3


Siphon Life
Drain health from enemies in front of you while they are in the radius.
35 x0.2

Damage per Second

100%

Heal vs Heroes

50%

Heal vs Non-Heroes

-20s

Cooldown

+2s

Duration

+40

Damage Per Second

Shoulder Charge
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
40 x2.1

Damage

1s

Stun Duration

{{{value3}}}

{{{effect3}}}

-20s

Cooldown

+0.5s

Duration

+5.5

Weapon Damage for 8s after collidating with an enemy

Infernal Resilience
Regenerate a portion of incoming damage over time.
17%

Damage regenerated

16s

Regeneration Time

{{{value3}}}

{{{effect3}}}

+1.5

Health Regen

+150

Health

+9%

Damage regenerated

Seismic Impact
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[[File:Mouse{{{1}}} icon.png|20px]]] to crash down early.
150 x0.9

Damage

1s

Stun Duration

{{{value3}}}

{{{effect3}}}

-40s

Health Regen

Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.

On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.