Abrams: Difference between revisions
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{{Ability infobox | |||
| name = Siphon Life | |||
| radius = 10 | |||
| duration = 4 | |||
| cooldown = 40 | |||
| description = Drain health from enemies in front of you while they are in the radius. | |||
| value1 = 35 {{ss|0.2}} | |||
| effect1 = Damage per Second | |||
| value2 = 100% | |||
| effect2 = Heal vs Heroes | |||
| value3 = 50% | |||
| effect3 = Heal vs Non-Heroes | |||
| upgrade1_value = -20s | |||
| upgrade1_effect = Cooldown | |||
| upgrade2_value = +2s | |||
| upgrade2_effect = Duration | |||
| upgrade3_value = +40 | |||
| upgrade3_effect = Damage Per Second | |||
}} | |||
{{Ability infobox | |||
| name = Shoulder Charge | |||
| duration = 1.2 | |||
| cooldown = 35 | |||
| description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes. | |||
| value1 = 40 {{ss|2.1}} | |||
| effect1 = Damage | |||
| value2 = 1s | |||
| effect2 = Stun Duration | |||
| upgrade1_value = -20s | |||
| upgrade1_effect = Cooldown | |||
| upgrade2_value = +0.5s | |||
| upgrade2_effect = Duration | |||
| upgrade3_value = +5.5 | |||
| upgrade3_effect = Weapon Damage for '''8s''' after collidating with an enemy | |||
}} | |||
{{Ability infobox | |||
| name = Infernal Resilience | |||
| description = '''Regenerate''' a portion of incoming damage over time. | |||
| value1 = 17% | |||
| effect1 = Damage regenerated | |||
| value2 = 16s | |||
| effect2 = Regeneration Time | |||
| fact1_value = +1 | |||
| fact1_effect = Health Regen | |||
| upgrade1_value = +1.5 | |||
| upgrade1_effect = Health Regen | |||
| upgrade2_value = +150 | |||
| upgrade2_effect = Health | |||
| upgrade3_value = +9% | |||
| upgrade3_effect = Damage regenerated | |||
}} | |||
{{Ability infobox | |||
| name = Seismic Impact | |||
| cooldown = 150 | |||
| description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press [{{mouse1}}] to crash down early. | |||
| value1 = 150 {{ss|0.9}} | |||
| effect1 = Damage | |||
| value2 = 1s | |||
| effect2 = Stun Duration | |||
| fact1_value = 9m | |||
| fact1_effect = Impact Radius | |||
| upgrade1_value = -40s | |||
| upgrade1_effect = Health Regen | |||
| upgrade2_value = | |||
| upgrade2_effect = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s. | |||
| upgrade3_value = | |||
| upgrade3_effect = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing. | |||
}} |
Revision as of 09:28, 24 August 2024
Abrams
| |
---|---|
Initial Stats | |
Weapon | |
"" | |
DPS | |
Bullet Damage | |
Ammo | |
Bullets per sec | |
Light Melee | |
Heavy Melee | |
Falloff Range |
{{{range}}} |
Vitality | |
Health | |
Health Regen | |
Bullet Resist | |
Spirit Resist | |
Move Speed | |
Sprint Speed | |
Stamina | |
Power Increases | |
+{{{increase1_value}}} {{{increase1_stat}}} | |
+{{{increase2_value}}} {{{increase2_stat}}} | |
+{{{increase3_value}}} {{{increase3_stat}}} |
“Charges into close combat
Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity.
Infernal Resilience | ||
---|---|---|
Regenerate a portion of incoming damage over time. | ||
17%
Damage regenerated |
16s
Regeneration Time |
{{{value3}}}
{{{effect3}}} |
+1.5
Health Regen |
+150
Health |
+9%
Damage regenerated |