Melee Attack: Difference between revisions

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Created page with "Every hero can perform a Melee attack to quickly finish of an enemy or do damage while reloading. The damage scales with levels and with certain Items. A melee attack can be charged up to also dash forward and do more damage. Charging the melee attack can be done in the air. Last hitting a Trooper with a melee attack will not make an orb appear and give you the full amount of souls you would have gotten if you shot the creep and the orb."
 
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Every hero can perform a Melee attack to quickly finish of an enemy or do damage while reloading. The damage scales with levels and with certain Items.
Every hero can perform a Melee attack to quickly finish of an enemy or do damage while reloading. The damage scales with levels and with certain Items.


A melee attack can be charged up to also dash forward and do more damage. Charging the melee attack can be done in the air.
A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air.


Last hitting a [[Trooper]] with a melee attack will not make an orb appear and give you the full amount of souls you would have gotten if you shot the creep and the orb.
Last hitting a [[Trooper]] with a melee attack will not make an orb appear and give you the full amount of souls you would have gotten if you shot the creep and the orb.

Revision as of 15:20, 28 August 2024

Every hero can perform a Melee attack to quickly finish of an enemy or do damage while reloading. The damage scales with levels and with certain Items.

A light melee attack can be charged up to a heavy melee attack to dash forward and do more damage. Charging the melee attack can be done in the air.

Last hitting a Trooper with a melee attack will not make an orb appear and give you the full amount of souls you would have gotten if you shot the creep and the orb.