Map: Difference between revisions

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changed pink to purple as the correct lane color as well as proof from pinging a lane that it is indeed purple and not pink
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* '''Orange''': Orchard Blvd
* '''Orange''': Orchard Blvd
* '''Blue''': Broadway
* '''Blue''': Broadway
* '''Pink''': Park Ave
* '''Purple''': Park Ave


In the center of the map is '''the''' '''jungle''' area. Each lane has four defenses: [[Guardians]] and [[Walkers]], who defend the [[Patron]].
In the center of the map is '''the''' '''jungle''' area. Each lane has four defenses: [[Guardians]] and [[Walkers]], who defend the [[Patron]].
Line 20: Line 20:


* [[Mid-Boss]]
* [[Mid-Boss]]
[[File:Headed to purple.png|thumb|A player upon pinging a lane has their hero state which lane they are headed to. In this case purple]]





Revision as of 22:47, 27 August 2024

Deadlock's map.

The map is where matches take place in Deadlock. Each match has 6 players divided into 2 teams, starting on opposite sides of the map. Players begin at their base, where they can purchase items from The Shop.

The map includes 4 lanes, each marked by a color on the mini-map:

  • Yellow: York St
  • Orange: Orchard Blvd
  • Blue: Broadway
  • Purple: Park Ave

In the center of the map is the jungle area. Each lane has four defenses: Guardians and Walkers, who defend the Patron.

Design

The map takes place in the game's version of New York City. It is still in early development and full of placeholder models. Like much of the game, it is inspired by the early 1900's United States, with both fantasy and retro-futuristic designs.

The Jungle

The jungle is home to many of the game's objectives, including monsters that grant buffs to a team when defeated. Additionally, there are secret shops surrounding the jungle, where players can purchase items.

Jungle monsters include:

A player upon pinging a lane has their hero state which lane they are headed to. In this case purple


Map Timings and Events

2:00

  • Small Creep Camps
    • Spawn: Yes
    • Respawn Time: 4 minutes after all camps are defeated.

3:00

  • Gold Urns
    • Spawn: Yes
    • Respawn Time: 3 minutes after being broken.
    • Buffs Granted:
      • 1.5% Fire Rate
      • 4% Ammo Capacity
      • 0.75% Cooldown Reduction
      • 3% Weapon Damage
      • +15 Health
      • +2 Spirit
  • Crates/Boxes
    • Spawn: Yes
    • Drops: Unsecured souls (50-100 on average).
    • Usage:
      • Unsecured souls can be spent immediately and will convert to reliable souls over time.
      • If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
      • Neutral creeps ("denizens") also drop unsecured souls.

7:00

  • Medium Creep Camps
    • Spawn: Yes
    • Respawn Time: 6 minutes after all camps are defeated.
  • Hard Creep Camps
    • Spawn: Yes
    • Respawn Time: 8 minutes after all camps are defeated.

10:00

  • Lane Creeps
    • Soul Rewards:
      • Lane creeps no longer grant souls when killed.
      • Souls are granted when the orb floating out of the lane creeps is destroyed.
      • Before 10 minutes, lane creeps gave half the souls, with the orb providing the other half. Denying lane creeps early grants 50% of the reward to your team and denies 50% to the opposition.
  • Runes/Temporary Buffs
    • Spawn and Respawn: Every 5 minutes thereafter.
    • Example: If picked up at 14:55, a new rune will appear at 15:00.
    • Note: Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
  • Mid Boss
    • Spawn: Yes
    • Buff Granted: 3-minute Rejuvenator buff.
      • Effects:
        • Reduces respawn time (possibly by half) for the next death.
        • Grants additional health (and possibly damage and fire rate) to lane creeps.
        • If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
      • Respawn Time: 7 minutes after being defeated.
  • Soul Urn
    • Descent: Begins at 10:00 and rotates to each side of the map.
    • Landing Time: Every 5 minutes after 10:00.
      • Example: 10:30, 15:30, 20:30, etc.

15:00

  • Gold Urn Buffs
    • Buffs Granted:
      • 2% Fire Rate
      • 6% Ammo Capacity
      • 1% Cooldown Reduction
      • 4% Weapon Damage
      • +20 Health
      • +3 Spirit

Territory

An important part of Deadlock is managing the clash of Troopers that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the zipline available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.