Shadowline: Difference between revisions
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* There are voice lines of a version of the tutorial narrated by the [[Shopkeeper]] that refers to the game as ''Shadowline.'' | * There are voice lines of a version of the tutorial narrated by the [[Shopkeeper]] that refers to the game as ''Shadowline.'' | ||
* One of [[Kelvin|Kelvin's]] Ice Path upgrade voicelines ''(kelvin_upgrade_power3_07.vsnd_c)'' says ''"Sometimes, you don't have acces to the shadowline."'' | * One of [[Kelvin|Kelvin's]] Ice Path upgrade voicelines ''(kelvin_upgrade_power3_07.vsnd_c)'' says ''"Sometimes, you don't have acces to the shadowline."'' | ||
* In [[Viscous|Viscous']] Fate's Tale, the Bermuda Triangle Astral Gate is described as a "shadowline nexus". | |||
[[Category:Shadowline]] | [[Category:Shadowline]] | ||
[[Category:Deadlock development history]] | [[Category:Deadlock development history]] |
Revision as of 22:21, 26 November 2024
Shadowline was an early development version of Deadlock.
Not much is known about Shadowline. It existed at some point in the transition from Neon Prime to Deadlock, in 2022-2023. It is assumed to be the first version to use the 20th Century American occult setting.
In this version, the ziplines were called shadowlines.
References
- There are voice lines of a version of the tutorial narrated by the Shopkeeper that refers to the game as Shadowline.
- One of Kelvin's Ice Path upgrade voicelines (kelvin_upgrade_power3_07.vsnd_c) says "Sometimes, you don't have acces to the shadowline."
- In Viscous' Fate's Tale, the Bermuda Triangle Astral Gate is described as a "shadowline nexus".