Ability Cooldown: Difference between revisions
SerpentofSet (talk | contribs) →Overview: Broad rewrite of Overview and Stacking sections |
SerpentofSet (talk | contribs) m →Stacking: noting discrepancy between in-game display and actual calculations |
||
Line 7: | Line 7: | ||
===Stacking=== | ===Stacking=== | ||
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by: | |||
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | <math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | ||
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]]: | For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is: | ||
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | <math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> |
Revision as of 23:58, 4 October 2024
Overview
The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used.
Stacking
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With different sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown, total cooldown reduction is:
Sources of Cooldown Reduction
Gold Urns have a chance to drop a permanent 0.75% Cooldown Reduction buff.
Item | Cost | +X% Cooldown Reduction |
---|---|---|
Spiritual Overflow | 6200 | +15% |
Leech | 6200 | +12% |
Improved Cooldown | 1250 | +14% |
Diviner's Kevlar | 6200 | +12% |
In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.
|