Ability Cooldown: Difference between revisions
SerpentofSet (talk | contribs) →Sources of Cooldown Reduction: added some sources of cooldown reduction not pulled in the table |
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==Overview== | ==Overview== | ||
'''Ability Cooldown''' is a [[ | The '''Ability Cooldown''' of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. | |||
===Stacking=== | ===Stacking=== | ||
Different sources of cooldown reduction stack multiplicatively. With <math>n</math> sources of cooldown reduction, total cooldown reduction is given by: | |||
<math> | |||
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | |||
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]]: | |||
<math> | <math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | ||
== Sources of Cooldown Reduction == | == Sources of Cooldown Reduction == | ||
[[Gold Urn|Gold Urns]] have a chance to drop a permanent 0.75% Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non- | [[Gold Urn|Gold Urns]] have a chance to drop a permanent 0.75% Cooldown Reduction buff.{{#invoke:ItemsByStat|tablefy|CooldownReduction|+X% Cooldown Reduction|%}}In addition to the generic cooldown reduction items listed above, [[Superior Cooldown]] provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.{{Stats}} |
Revision as of 23:30, 4 October 2024
Overview
The Ability Cooldown of an ability is a period of time after being used that the ability cannot be used again. Cooldowns range from a few seconds, as in Lady Geist's Malice, to a few minutes, as Dynamo's Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used.
Stacking
Different sources of cooldown reduction stack multiplicatively. With sources of cooldown reduction, total cooldown reduction is given by:
For example, with 12% Cooldown Reduction from Diviner's Kevlar and 16% Cooldown Reduction from Improved Cooldown:
Sources of Cooldown Reduction
Gold Urns have a chance to drop a permanent 0.75% Cooldown Reduction buff.
Item | Cost | +X% Cooldown Reduction |
---|---|---|
Spiritual Overflow | 6200 | +15% |
Leech | 6200 | +12% |
Improved Cooldown | 1250 | +14% |
Diviner's Kevlar | 6200 | +12% |
In addition to the generic cooldown reduction items listed above, Superior Cooldown provides +32% Imbued Ability Cooldown Reduction for a single chosen ability and +24% Non-Imbued Ability Cooldown Reduction for those abilities not chosen.
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