Melee Damage: Difference between revisions
Jump to navigation
Jump to search
m dmg calc category; stub |
Yamato Icon |
||
Line 39: | Line 39: | ||
| colspan="1" |100,4 | | colspan="1" |100,4 | ||
|- | |- | ||
|Yamato | |{{HeroIcon|Yamato}} | ||
|69 | |69 | ||
|72,4 | |72,4 | ||
Line 88: | Line 88: | ||
| colspan="1" |153,4 | | colspan="1" |153,4 | ||
|- | |- | ||
|Yamato | |{{HeroIcon|Yamato}} | ||
|128 | |128 | ||
|131,4 | |131,4 |
Revision as of 17:43, 26 September 2024
“Let's get started, shall we?”
This article is a stub. You can help the Deadlock Wiki by expanding it.
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base melee damage based on Power Increase
Light Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 63 | +3.4 | 66,4 | 69,8 | 73,2 | 76,6 | 80 | 83,4 | 86,8 | 90,2 | 93,6 | 97 | 100,4 |
Yamato | 69 | 72,4 | 75,8 | 79,2 | 82,6 | 86 | 89,4 | 92,8 | 96,2 | 99,6 | 103 | 106,4 |
Heavy Melee Damage | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Base | PL increase | Souls collected | ||||||||||
1.2K | 2.2K | 4.5K | 6K | 7.5K | 9K | 10.5K | 12K | 13K | 14K | 15K | |||
All Heroes | 116 | +3.4 | 119,4 | 122,8 | 126,2 | 129,6 | 133 | 136,4 | 139,8 | 143,2 | 146,6 | 150 | 153,4 |
Yamato | 128 | 131,4 | 134,8 | 138,2 | 141,6 | 145 | 148,4 | 151,8 | 155,2 | 158,6 | 162 | 165,4 |
Light Melee
Heavy Melee
|