Ability Range: Difference between revisions

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[[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.]]
[[File:Ability Range.png|thumb|[[Shiv]]'s Slice and Dice ability, improved by bonus [[Ability Range]] and [[Spirit Power]] stats.]]


[[Ability Range]] determines the effective distance and cast range of hero abilities. It is measured in a distance of metres, and stat gains are measured in percentages.
[[Ability Range]] determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.


For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Reach]] improves this by '''16%''', making the new effective dash range of the ability '''13.9 meters'''.
For example, [[Shiv]]'s '''Slice and Dice''' ability has a dash range of '''12 meters'''. Purchasing [[Mystic Reach]] improves this by '''16%''', making the new effective dash range of the ability '''13.9 meters'''.

Revision as of 21:25, 24 September 2024

Shiv's Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Reach improves this by 16%, making the new effective dash range of the ability 13.9 meters.

Stacking sources of ability range increases is an additive effect. For example, having both Improved Reach (16%) and Divine Barrier (8%) will provide a 24% ability range boost.

Sources of Ability Range