Melee Damage: Difference between revisions
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[[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | [[File:Melee damage.png|64px]] '''Melee Damage''' is a stat that [[heroes]] start with and determines how much damage a hero's [[melee attack]] deals. Melee damage scales with levels and [[items]]. | ||
== Base light melee damage based on Power Increase == | |||
{| class="wikitable" | |||
|+ | |||
! rowspan="2" |Hero | |||
! rowspan="2" |Base | |||
Light Melee | |||
! rowspan="2" |PL increase | |||
! colspan="11" |Souls collected | |||
|- | |||
!{{souls|1.2K}} | |||
!{{souls|2.2K}} | |||
!{{souls|4.5K}} | |||
!{{souls|6K}} | |||
!{{souls|7.5K}} | |||
!{{souls|9K}} | |||
!{{souls|10.5K}} | |||
!{{souls|12K}} | |||
!{{souls|13K}} | |||
!{{souls|14K}} | |||
!{{souls|15K}} | |||
|- | |||
|All Heroes | |||
|63 | |||
| rowspan="2" | +3.4 | |||
| colspan="1" |66,4 | |||
| colspan="1" |69,8 | |||
| colspan="1" |73,2 | |||
| colspan="1" |76,6 | |||
| colspan="1" |80 | |||
| colspan="1" |83,4 | |||
| colspan="1" |86,8 | |||
| colspan="1" |90,2 | |||
| colspan="1" |93,6 | |||
| colspan="1" |97 | |||
| colspan="1" |100,4 | |||
|- | |||
|Yamato | |||
|69 | |||
|72,4 | |||
|75,8 | |||
|79,2 | |||
|82,6 | |||
|86 | |||
|89,4 | |||
|92,8 | |||
|96,2 | |||
|99,6 | |||
|103 | |||
|106,4 | |||
|} | |||
== Base heavy melee damage based on Power Increase == | |||
{| class="wikitable" | |||
! rowspan="2" |Hero | |||
! rowspan="2" |Base | |||
Heavy Melee | |||
! rowspan="2" |PL increase | |||
! colspan="11" |Souls collected | |||
|- | |||
!{{souls|1.2K}} | |||
!{{souls|2.2K}} | |||
!{{souls|4.5K}} | |||
!{{souls|6K}} | |||
!{{souls|7.5K}} | |||
!{{souls|9K}} | |||
!{{souls|10.5K}} | |||
!{{souls|12K}} | |||
!{{souls|13K}} | |||
!{{souls|14K}} | |||
!{{souls|15K}} | |||
|- | |||
|All Heroes | |||
|116 | |||
| rowspan="21" | +3.4 | |||
| colspan="1" rowspan="20" |119,4 | |||
| colspan="1" rowspan="20" |122,8 | |||
| colspan="1" rowspan="20" |126,2 | |||
| colspan="1" rowspan="20" |129,6 | |||
| colspan="1" rowspan="20" |133 | |||
| colspan="1" rowspan="20" |136,4 | |||
| colspan="1" rowspan="20" |139,8 | |||
| colspan="1" rowspan="20" |143,2 | |||
| colspan="1" rowspan="20" |146,6 | |||
| colspan="1" rowspan="20" |150 | |||
| colspan="1" rowspan="20" |153,4 | |||
|- | |||
| rowspan="20" |Yamato | |||
| rowspan="20" |128 | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|- | |||
|131,4 | |||
|134,8 | |||
|138,2 | |||
|141,6 | |||
|145 | |||
|148,4 | |||
|151,8 | |||
|155,2 | |||
|158,6 | |||
|162 | |||
|165,4 | |||
|} | |||
{{Stats}} | {{Stats}} |
Revision as of 18:06, 25 September 2024
Melee Damage is a stat that heroes start with and determines how much damage a hero's melee attack deals. Melee damage scales with levels and items.
Base light melee damage based on Power Increase
Base heavy melee damage based on Power Increase
|