Update:September 17, 2024: Difference between revisions

From Deadlock Wiki
Jump to navigation Jump to search
Avery (talk | contribs)
Add next update link
No edit summary
Line 2: Line 2:
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
* Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
* Fixed [[trooper]]s sometimes not dying after doing their death flash state
* Fixed [[trooper]]s sometimes not dying after doing their death flash state
* Fixed [[Unstoppable]] state not preventing fire rate reductions
* Fixed {{ItemIcon|Unstoppable}} state not preventing fire rate reductions
* Fixed [[Grey Talon]]'s Charge Shot and [[Vindicta]]'s Assassinate cameras not working properly
* Fixed {{HeroIcon|Grey Talon}}'s Charge Shot and {{HeroIcon|Vindicta}}'s Assassinate cameras not working properly
|next_update=September 19, 2024}}
|next_update=September 19, 2024}}

Revision as of 14:06, 21 September 2024

Updates
September 14, 2024 September 17, 2024 September 19, 2024

Source: https://forums.playdeadlock.com/threads/09-17-2024-update.30413/

Patch notes

  • Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended. The way the fix is implemented is that each player can only be considered for an enemy trooper death event 4 times per wave number during the laning phase.
  • Fixed troopers sometimes not dying after doing their death flash state
  • Fixed Unstoppable state not preventing fire rate reductions
  • Fixed Grey Talon's Charge Shot and Vindicta's Assassinate cameras not working properly