Damage Resistance: Difference between revisions

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==Damage Resistance==
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.
Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage dealt.


Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.
Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.


50% Damage Resistance simply reduces damage taken by 50%, doubling the ''effective'' health pool.
== Stacking Resistances ==
 
Resistances from multiple sources are multiplicative with each other.
Resistances from multiple sources are multiplicative with each other.


<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>


For example, 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] combined with 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:
For example, multiple sources of Bullet Resist
 
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]  
* 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:


<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
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Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.
Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.


==Formula==
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N}) + \mathit{Resistance Reductions}</math>


==Example==
For example, using Bullet Resists and Reductions:
For example, using Bullet Resists and Reductions:
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]

Revision as of 02:54, 4 September 2024

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Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage taken.

Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.

Stacking Resistances

Resistances from multiple sources are multiplicative with each other.

For example, multiple sources of Bullet Resist

Resistance Reduction

Resistance Reduction refers to any negative amount of Bullet Resist, making the target take increased damage. Though, it isn't applied in the same way.

Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.

For example, using Bullet Resists and Reductions:

Graphs

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.