Damage Resistance: Difference between revisions

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<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>
<math>\mathit{Displayed Resist} = 1 - (1 - \mathit{Resistance 1}) * (1 - \mathit{Resistance 2}) * ... * (1 - \mathit{Resistance N})</math>


For example, 60% Bullet Resist from Viscous' [[Viscous#_(4)_Goo_Ball|Goo Ball]] combined with 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:
For example, 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]] combined with 40% Bullet Resist from the [[Colossus]] [[Items|Item]] results in:


<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
<math>1 - (1 - 0.6) * (1 - 0.4) = 76% Bullet Resist</math>
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==Example==
==Example==
For example, using Bullet Resists and Reductions:
For example, using Bullet Resists and Reductions:
* 60% Bullet Resist from Viscous' [[Viscous#_(4)_Goo_Ball|Goo Ball]]
* 60% Bullet Resist from Viscous' [[Viscous#(4)_Goo_Ball|Goo Ball]]
* 40% Bullet Resist from [[Colossus]]
* 40% Bullet Resist from [[Colossus]]
* -5% Bullet Resist from [[Swift Striker]]
* -5% Bullet Resist from [[Swift Striker]]

Revision as of 21:48, 2 September 2024

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Damage Resistance

Damage Resistance refers to the Bullet and Spirit Resist statistics which reduce incoming damage dealt.

Bullet Resist reduces all weapon (such as bullets/melee) damage, while Spirit Resist reduces all spirit damage.

50% Damage Resistance simply reduces damage taken by 50%, doubling the effective health pool.

Resistances from multiple sources are multiplicative with each other.

For example, 60% Bullet Resist from Viscous' Goo Ball combined with 40% Bullet Resist from the Colossus Item results in:

Resistance Reduction

Resistance Reduction refers to any negative amount of Bullet Resist, making the target take increased damage. Though, it isn't applied in the same way.

Resistance Reduction is simply added (as negative numbers) from the otherwise final Resistance.

Formula

Example

For example, using Bullet Resists and Reductions:

Graphs

Include graph of effective health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.

Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target's original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.