Mid-Boss: Difference between revisions

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m Corrected to use consistent pronuns thruout article (Boss was called by "they" at first and "he" later, changed it to "It" as it appears to be a mindless monster and doesnt appear to have a personality)
QuinnBinn (talk | contribs)
Formatted and added infobox, plus some additional info
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{{Infobox Unit|name=Mid Boss|Image=Neutral Icon.png|max_health=6000|health_regen=0|bullet_resist=0|spirit_resist=0|dps=20|bullet_damage=20|attack_range=1500|melee_damage=0|move_speed=0|sprint_speed=0|soul_value=0|soul_orbs=-}}


'''''Mid-Boss''''' (also known as the ''Mid-Boss'' and ''The'' ''Boss'') is a powerful neutral jungle boss who easily outmatches almost every [[Heroes|hero]] without the right equipment or level.
'''Mid Boss''' (also known as the ''Mid-Boss'' and ''The'' ''Boss'') is a powerful neutral jungle boss who easily outmatches almost every [[Heroes|hero]] without the right equipment or level.


[[File:Screenshot_2024-08-27_143812.png]]
== Overview ==
After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the [[Patron]]'s announcement ''"The Mid Boss has arrived"''. While Mid Boss is alive, a golden [[Rejuvenator]] symbol will appear at its location.


== Location ==
The Mid Boss is initally dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritise the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.  
The ''Mid-Boss''<nowiki/>'s spawn location is in the middle of the [[map]]. It will spawn 10 minutes into the game, followed with a sound effect to mark its arrival, followed by both team announcers announcing that "The ''Mid-Boss'' has arrived". The middle of the map will now have a small golden symbol in the middle, indicating that the boss is active and ready to be fought.


== Behaviour ==
Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 50% Health, it will roar once again, announcing to both teams that it is close to death.
The ''Mid-Boss'' will be dormant and will not aggro onto anyone unless they get within range. Similarly, ''The Boss'' cannot be attacked outside of his pit, encouraging all players who want to contribute to stand within his range. Its only method of attack is channeling a beam onto his current target. Currently its unknown how this targeting works but at the moment it seems to target the first player within its range.  


Attacking ''The Boss'' will drain it of its shield which regenerates quickly, making it nearly impossible to solo it with one player and must be fought together as a team.
=== Health Scaling ===
Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional '''425''' Health which is added to its '''6000''' Base Health.
{| class="wikitable"
!Time
!Total Health
|-
|10:00
|6,000
|-
|15:00
|8,125
|-
|20:00
|10,250
|-
|30:00
|14,500
|-
|40:00
|18,750
|-
|60:00
|27,250
|}
It is unclear whether or not additional health is calculcated before or after Mid Boss spawns, but it is likely after.


After the ''Mid-boss'' reaches 50% health, it will let out another audio cue, similar to its spawn one. This cue is heard by both teams, alerting that the ''Mid-Boss'' is about to perish.
== Death ==
When Mid Boss is slain, a [[Rejuvenator]] will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a Heavy Melee will grant the attacker's team the Rejuvenator Credit buff. Alongside small stat buffs, Rejuvenator Credit also grants the following effects:
 
* Halves each player's next respawn time, including currently dead players.
* Converts all nearby [[Trooper|Troopers]] into Super Troopers.


== ''Mid-Boss'' Death ==
When the ''Mid-Boss'' is slain, it will play another sound cue followed by both team's announcers announcing the descent of the rejuvenator rune. This will spawn a [[Rejuvenator]] rune above it. This rune is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, any player who gets a powered [[Melee Attack|melee strike]] on it will grant their team the ''''Rejuvenator Credit'''<nowiki/>' which grants several buffs. For more details see the Rejuvenator article.


{{Units}}
{{Units}}

Revision as of 05:24, 1 September 2024

Template:Infobox Unit

Mid Boss (also known as the Mid-Boss and The Boss) is a powerful neutral jungle boss who easily outmatches almost every hero without the right equipment or level.

Overview

After 10 minutes have elapsed in a match, the Mid Boss will spawn in the center of the map, inside a large building. Its arrival is announced through a loud roar, followed by the Patron's announcement "The Mid Boss has arrived". While Mid Boss is alive, a golden Rejuvenator symbol will appear at its location.

The Mid Boss is initally dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, Mid Boss will attack by channeling a bright purple beam onto them. If multiple players are inside the pit, it will prioritise the closest one. Additionally, Mid Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.

Unlike most units, Mid Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. Once Mid Boss has reached 50% Health, it will roar once again, announcing to both teams that it is close to death.

Health Scaling

Mid Boss' Health scales linearly the longer a match goes on for. For every minute that passes, it gains an additional 425 Health which is added to its 6000 Base Health.

Time Total Health
10:00 6,000
15:00 8,125
20:00 10,250
30:00 14,500
40:00 18,750
60:00 27,250

It is unclear whether or not additional health is calculcated before or after Mid Boss spawns, but it is likely after.

Death

When Mid Boss is slain, a Rejuvenator will spawn above it and begin its slow descent. The Rejuvenator is not targetable as it descends and cannot be claimed until it has landed onto the ground fully. Once landed, attacking it with a Heavy Melee will grant the attacker's team the Rejuvenator Credit buff. Alongside small stat buffs, Rejuvenator Credit also grants the following effects:

  • Halves each player's next respawn time, including currently dead players.
  • Converts all nearby Troopers into Super Troopers.


Template:Units