Ability Range: Difference between revisions

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m Undo revision 14595 by Baconmancer (talk) Reverted in patch notes
Tag: Undo
m per patch notes
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{{ItemBox|item_name = Mystic Reach}}
{{ItemBox|item_name = Mystic Reach}}
{{ItemBox|item_name = Divine Barrier}}
{{ItemBox|item_name = Divine Barrier}}
{{ItemBox|item_name = Rescue Beam}}
{{ItemBox|item_name = Improved Reach}}
{{ItemBox|item_name = Improved Reach}}
{{ItemBox|item_name = Mystic Reverb}}
{{ItemBox|item_name = Mystic Reverb}}


{{Stats}}
{{Stats}}

Revision as of 03:33, 22 November 2024

Shiv's Slice and Dice ability, improved by bonus Ability Range and Spirit Power stats.

Ability Range determines the effective distance and cast range of hero abilities. It is measured in a distance of meters, and stat gains are measured in percentages.

For example, Shiv's Slice and Dice ability has a dash range of 12 meters. Purchasing Mystic Reach improves this by 18%, making the new effective dash range of the ability 14.1 meters.

Stacking sources of ability range increases is an additive effect. For example, having both Improved Reach (25%) and Divine Barrier (8%) will provide a 33% ability range boost.

Sources of Ability Range

Souls500
Mystic Reach
Souls1,250
ACTIVE
Divine Barrier
Souls3,000
ACTIVE
Rescue Beam
Souls3,500

Improved Reach
Souls6,200
Mystic Reverb