Update:October 11, 2024: Difference between revisions
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oct 11 update |
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| next_update = N/A | | next_update = N/A | ||
| source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ | | source = https://forums.playdeadlock.com/threads/10-11-2024-update.37641/ | ||
| source_title = 10- | | source_title = 10-11-2024 Update | ||
| notes = | | notes = | ||
* {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks) | * {{HeroIcon|Bebop|size=20px}}: {{AbilityIcon|Sticky Bomb}} no longer has a cap (was 15 stacks) |
Revision as of 00:16, 12 October 2024
Updates | ||
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← October 10, 2024 | October 11, 2024 | N/A → |
Source: 10-11-2024 Update
Patch notes
- Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
- Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
- Bebop: Sticky Bomb still loses 2 stacks on death
- Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
- Bebop: Hook collision against troopers reduced to 12 (default is 33)
- Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
- Bebop: Hyper Beam duration increased from 10s to 11s
- Vindicta: Movespeed increased from 8.3 to 9
- Torment Pulse now scales with cooldown again
- Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
- Fixed Ethereal Shift scaling with duration
- Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
- Updated Heavy Barrage sound