Move Speed: Difference between revisions
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'''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | '''Move Speed''' is a stat that [[heroes]] start with and can obtain more through [[items]]. Move speed dictates how many meters per second the hero will move. | ||
== Sprint Speed == | |||
'''Sprint Speed''' is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat. | |||
== Notes == | |||
Player's will accelerate up to base movement speed velocity from a standstill. While firing or aiming, there is a movement speed penalty. | |||
Move Speed is an important stat in overall [[movement]], as it affects how quickly one can reach their destination. | |||
== Sources == | |||
=== Move Speed === | |||
{{#invoke:ItemsByStat|tablefy|BonusMoveSpeed|+X m/s Move Speed|/s}} | {{#invoke:ItemsByStat|tablefy|BonusMoveSpeed|+X m/s Move Speed|/s}} | ||
<!--{{Item stat table|Move Speed}}--> | |||
=== Sprint Speed === | |||
{{Item stat table|Sprint Speed}} | |||
== | === Map Spawns === | ||
* Power up runes can provide a temporary Movement buff that provides +<b>3</b>m/s Sprint Speed for 160 seconds. | |||
{{ | {{Stat navbox}} |
Revision as of 19:17, 13 October 2024
Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
Sprint Speed
Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat.
Notes
Player's will accelerate up to base movement speed velocity from a standstill. While firing or aiming, there is a movement speed penalty.
Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.
Sources
Move Speed
Item | Cost | +X m/s Move Speed |
---|---|---|
Burst Fire | 3000 | +2m/s |
Heroic Aura | 3000 | +1m/s |
Headhunter | 3000 | +2m/s |
Glass Cannon | 6200 | +1m/s |
Vampiric Burst | 6200 | +2m/s |
Enduring Speed | 1250 | +1.1m/s |
Divine Barrier | 1250 | +2m/s |
Rescue Beam | 3000 | +0m/s |
Fortitude | 3000 | +2m/s |
Veil Walker | 3000 | +4m/s |
Ethereal Shift | 3000 | +3m/s |
Surge of Power | 3000 | +2m/s |
Echo Shard | 6200 | +1m/s |
Sprint Speed
Name | Cost | Category | Stat change |
---|---|---|---|
Rapid Rounds | 500 | Weapon | +1m/s Sprint Speed |
Alchemical Fire | 3,000 | Weapon | +1m/s Sprint Speed |
Healing Rite | 500 | Vitality | +2m/s Sprint Speed |
Sprint Boots | 500 | Vitality | +2m/s Sprint Speed |
Divine Barrier | 1,250 | Vitality | +1m/s Sprint Speed |
Restorative Locket | 1,250 | Vitality | +1m/s Sprint Speed |
Enduring Speed | 1,750 | Vitality | +2m/s Sprint Speed |
Rescue Beam | 3,000 | Vitality | +1m/s Sprint Speed |
Withering Whip | 1,250 | Spirit | +1m/s Sprint Speed |
Silence Glyph | 3,000 | Spirit | +1m/s Sprint Speed |
Improved Spirit | 3,500 | Spirit | +1m/s Sprint Speed |
Boundless Spirit | 9,700 | Spirit | +2m/s Sprint Speed |
Map Spawns
- Power up runes can provide a temporary Movement buff that provides +3m/s Sprint Speed for 160 seconds.
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